diff options
Diffstat (limited to 'assets/final/demo_assets.txt')
| -rw-r--r-- | assets/final/demo_assets.txt | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/assets/final/demo_assets.txt b/assets/final/demo_assets.txt index a425e38..3099afe 100644 --- a/assets/final/demo_assets.txt +++ b/assets/final/demo_assets.txt @@ -3,3 +3,19 @@ KICK_1, NONE, kick1.spec, "A drum kick sample" SNARE_1, NONE, snare1.spec, "A snare drum sample" HIHAT_1, NONE, hihat1.spec, "A hi-hat sample" NOISE_TEX, PROC(gen_noise, 1234, 16), _, "Procedural noise texture for bump mapping" +SHADER_RENDERER_3D, NONE, shaders/renderer_3d.wgsl, "Hybrid 3D Renderer Shader" +SHADER_COMMON_UNIFORMS, NONE, shaders/common_uniforms.wgsl, "Common Uniforms Snippet" +SHADER_SDF_PRIMITIVES, NONE, shaders/sdf_primitives.wgsl, "SDF Primitives Snippet" +SHADER_LIGHTING, NONE, shaders/lighting.wgsl, "Lighting Snippet" +SHADER_RAY_BOX, NONE, shaders/ray_box.wgsl, "Ray-Box Intersection Snippet" +SHADER_MAIN, NONE, shaders/main_shader.wgsl, "Main Heptagon Shader" +SHADER_PARTICLE_COMPUTE, NONE, shaders/particle_compute.wgsl, "Particle Compute Shader" +SHADER_PARTICLE_RENDER, NONE, shaders/particle_render.wgsl, "Particle Render Shader" +SHADER_PASSTHROUGH, NONE, shaders/passthrough.wgsl, "Passthrough Shader" +SHADER_ELLIPSE, NONE, shaders/ellipse.wgsl, "Ellipse Shader" +SHADER_PARTICLE_SPRAY_COMPUTE, NONE, shaders/particle_spray_compute.wgsl, "Particle Spray Compute" +SHADER_GAUSSIAN_BLUR, NONE, shaders/gaussian_blur.wgsl, "Gaussian Blur Shader" +SHADER_SOLARIZE, NONE, shaders/solarize.wgsl, "Solarize Shader" +SHADER_DISTORT, NONE, shaders/distort.wgsl, "Distort Shader" +SHADER_CHROMA_ABERRATION, NONE, shaders/chroma_aberration.wgsl, "Chroma Aberration Shader" +SHADER_VISUAL_DEBUG, NONE, shaders/visual_debug.wgsl, "Visual Debug Shader" |
