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-rw-r--r--assets/final/demo_assets.txt23
1 files changed, 22 insertions, 1 deletions
diff --git a/assets/final/demo_assets.txt b/assets/final/demo_assets.txt
index 3099afe..0641194 100644
--- a/assets/final/demo_assets.txt
+++ b/assets/final/demo_assets.txt
@@ -1,8 +1,29 @@
# Asset Name, Compression Type, Filename/Placeholder, Description
+
+# --- Drum & Percussion Samples ---
KICK_1, NONE, kick1.spec, "A drum kick sample"
+KICK_2, NONE, KICK_606.spec, "606 Kick"
+KICK_3, NONE, KICK_90S_2.spec, "90s Kick"
SNARE_1, NONE, snare1.spec, "A snare drum sample"
+SNARE_2, NONE, SNARE_808.spec, "808 Snare"
+SNARE_3, NONE, SNARE_909_TUNE_8.spec, "909 Snare"
+SNARE_4, NONE, SNARE_BLUE_ROOM.spec, "Snare Blue Room"
HIHAT_1, NONE, hihat1.spec, "A hi-hat sample"
+HIHAT_2, NONE, HIHAT_CLOSED_DMX.spec, "DMX Closed Hi-hat"
+HIHAT_3, NONE, HIHAT_CLOSED_DUFF.spec, "Duff Closed Hi-hat"
+HIHAT_4, NONE, HIHAT_CLOSED_ER_1.spec, "ER-1 Closed Hi-hat"
+CRASH_1, NONE, CRASH_DMX.spec, "DMX Crash"
+RIDE_1, NONE, RIDE_CUP_1.spec, "Ride Cymbal"
+SPLASH_1, NONE, SPLASH_GROUNDED.spec, "Splash Cymbal"
+
+# --- Melodic Samples ---
+BASS_1, NONE, BASS_GUITAR_FEEL.spec, "Bass Guitar"
+SYNTH_BASS_1, NONE, SYNTH_BASS_DISTORT.spec, "Distorted Synth Bass"
+
+# --- Procedural Textures ---
NOISE_TEX, PROC(gen_noise, 1234, 16), _, "Procedural noise texture for bump mapping"
+
+# --- WGSL Shaders & Snippets ---
SHADER_RENDERER_3D, NONE, shaders/renderer_3d.wgsl, "Hybrid 3D Renderer Shader"
SHADER_COMMON_UNIFORMS, NONE, shaders/common_uniforms.wgsl, "Common Uniforms Snippet"
SHADER_SDF_PRIMITIVES, NONE, shaders/sdf_primitives.wgsl, "SDF Primitives Snippet"
@@ -18,4 +39,4 @@ SHADER_GAUSSIAN_BLUR, NONE, shaders/gaussian_blur.wgsl, "Gaussian Blur Shader"
SHADER_SOLARIZE, NONE, shaders/solarize.wgsl, "Solarize Shader"
SHADER_DISTORT, NONE, shaders/distort.wgsl, "Distort Shader"
SHADER_CHROMA_ABERRATION, NONE, shaders/chroma_aberration.wgsl, "Chroma Aberration Shader"
-SHADER_VISUAL_DEBUG, NONE, shaders/visual_debug.wgsl, "Visual Debug Shader"
+SHADER_VISUAL_DEBUG, NONE, shaders/visual_debug.wgsl, "Visual Debug Shader" \ No newline at end of file