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-rw-r--r--assets/final/demo_assets.txt33
1 files changed, 19 insertions, 14 deletions
diff --git a/assets/final/demo_assets.txt b/assets/final/demo_assets.txt
index 05eee17..96f86f9 100644
--- a/assets/final/demo_assets.txt
+++ b/assets/final/demo_assets.txt
@@ -1,22 +1,22 @@
# Asset Name, Compression Type, Filename/Placeholder, Description
# --- Drum & Percussion Samples ---
-KICK_1, NONE, KICK_606.spec, "606 Kick"
-KICK_2, NONE, KICK_90S_2.spec, "90s Kick"
-SNARE_1, NONE, SNARE_808.spec, "808 Snare"
-SNARE_2, NONE, SNARE_909_TUNE_8.spec, "909 Snare"
-SNARE_3, NONE, SNARE_BLUE_ROOM.spec, "Snare Blue Room"
-HIHAT_1, NONE, HIHAT_CLOSED_DMX.spec, "DMX Closed Hi-hat"
-HIHAT_2, NONE, HIHAT_CLOSED_DUFF.spec, "Duff Closed Hi-hat"
-HIHAT_3, NONE, HIHAT_CLOSED_ER_1.spec, "ER-1 Closed Hi-hat"
-CRASH_1, NONE, CRASH_DMX.spec, "DMX Crash"
-RIDE_1, NONE, RIDE_CUP_1.spec, "Ride Cymbal"
-SPLASH_1, NONE, SPLASH_GROUNDED.spec, "Splash Cymbal"
+KICK_1, NONE, music/KICK_606.spec, "606 Kick"
+KICK_2, NONE, music/KICK_90S_2.spec, "90s Kick"
+SNARE_1, NONE, music/SNARE_808.spec, "808 Snare"
+SNARE_2, NONE, music/SNARE_909_TUNE_8.spec, "909 Snare"
+SNARE_3, NONE, music/SNARE_BLUE_ROOM.spec, "Snare Blue Room"
+HIHAT_1, NONE, music/HIHAT_CLOSED_DMX.spec, "DMX Closed Hi-hat"
+HIHAT_2, NONE, music/HIHAT_CLOSED_DUFF.spec, "Duff Closed Hi-hat"
+HIHAT_3, NONE, music/HIHAT_CLOSED_ER_1.spec, "ER-1 Closed Hi-hat"
+CRASH_1, NONE, music/CRASH_DMX.spec, "DMX Crash"
+RIDE_1, NONE, music/RIDE_CUP_1.spec, "Ride Cymbal"
+SPLASH_1, NONE, music/SPLASH_GROUNDED.spec, "Splash Cymbal"
# --- Melodic Samples ---
-BASS_1, NONE, BASS_GUITAR_FEEL.spec, "Bass Guitar"
-BASS_2, NONE, BASS_SYNTH_1.spec, "Synth Bass 1"
-BASS_3, NONE, SYNTH_BASS_DISTORT.spec, "Distorted Synth Bass"
+BASS_1, NONE, music/BASS_GUITAR_FEEL.spec, "Bass Guitar"
+BASS_2, NONE, music/BASS_SYNTH_1.spec, "Synth Bass 1"
+BASS_3, NONE, music/SYNTH_BASS_DISTORT.spec, "Distorted Synth Bass"
# --- Procedural Textures ---
NOISE_TEX, PROC(gen_noise, 1234, 16), _, "Procedural noise texture for bump mapping"
@@ -52,6 +52,11 @@ SHADER_MESH, NONE, shaders/mesh_render.wgsl, "Mesh Rasterization Shader"
MESH_CUBE, NONE, test_mesh.obj, "A simple cube mesh"
DODECAHEDRON, NONE, dodecahedron.obj, "A dodecahedron mesh"
SHADER_VIGNETTE, NONE, shaders/vignette.wgsl, "Vignette Shader"
+SHADER_COMPUTE_GEN_NOISE, NONE, shaders/compute/gen_noise.wgsl, "GPU Noise Compute Shader"
+SHADER_COMPUTE_GEN_PERLIN, NONE, shaders/compute/gen_perlin.wgsl, "GPU Perlin Noise Compute Shader"
+SHADER_COMPUTE_GEN_GRID, NONE, shaders/compute/gen_grid.wgsl, "GPU Grid Compute Shader"
+SHADER_COMPUTE_GEN_BLEND, NONE, shaders/compute/gen_blend.wgsl, "GPU Blend Composite Shader"
+SHADER_COMPUTE_GEN_MASK, NONE, shaders/compute/gen_mask.wgsl, "GPU Mask Composite Shader"
CIRCLE_MASK_COMPUTE_SHADER, NONE, shaders/circle_mask_compute.wgsl, "Circle mask compute shader"
CIRCLE_MASK_RENDER_SHADER, NONE, shaders/circle_mask_render.wgsl, "Circle mask render shader"
MASKED_CUBE_SHADER, NONE, shaders/masked_cube.wgsl, "Masked cube shader"