diff options
Diffstat (limited to 'assets/final/demo_assets.txt')
| -rw-r--r-- | assets/final/demo_assets.txt | 33 |
1 files changed, 19 insertions, 14 deletions
diff --git a/assets/final/demo_assets.txt b/assets/final/demo_assets.txt index 05eee17..96f86f9 100644 --- a/assets/final/demo_assets.txt +++ b/assets/final/demo_assets.txt @@ -1,22 +1,22 @@ # Asset Name, Compression Type, Filename/Placeholder, Description # --- Drum & Percussion Samples --- -KICK_1, NONE, KICK_606.spec, "606 Kick" -KICK_2, NONE, KICK_90S_2.spec, "90s Kick" -SNARE_1, NONE, SNARE_808.spec, "808 Snare" -SNARE_2, NONE, SNARE_909_TUNE_8.spec, "909 Snare" -SNARE_3, NONE, SNARE_BLUE_ROOM.spec, "Snare Blue Room" -HIHAT_1, NONE, HIHAT_CLOSED_DMX.spec, "DMX Closed Hi-hat" -HIHAT_2, NONE, HIHAT_CLOSED_DUFF.spec, "Duff Closed Hi-hat" -HIHAT_3, NONE, HIHAT_CLOSED_ER_1.spec, "ER-1 Closed Hi-hat" -CRASH_1, NONE, CRASH_DMX.spec, "DMX Crash" -RIDE_1, NONE, RIDE_CUP_1.spec, "Ride Cymbal" -SPLASH_1, NONE, SPLASH_GROUNDED.spec, "Splash Cymbal" +KICK_1, NONE, music/KICK_606.spec, "606 Kick" +KICK_2, NONE, music/KICK_90S_2.spec, "90s Kick" +SNARE_1, NONE, music/SNARE_808.spec, "808 Snare" +SNARE_2, NONE, music/SNARE_909_TUNE_8.spec, "909 Snare" +SNARE_3, NONE, music/SNARE_BLUE_ROOM.spec, "Snare Blue Room" +HIHAT_1, NONE, music/HIHAT_CLOSED_DMX.spec, "DMX Closed Hi-hat" +HIHAT_2, NONE, music/HIHAT_CLOSED_DUFF.spec, "Duff Closed Hi-hat" +HIHAT_3, NONE, music/HIHAT_CLOSED_ER_1.spec, "ER-1 Closed Hi-hat" +CRASH_1, NONE, music/CRASH_DMX.spec, "DMX Crash" +RIDE_1, NONE, music/RIDE_CUP_1.spec, "Ride Cymbal" +SPLASH_1, NONE, music/SPLASH_GROUNDED.spec, "Splash Cymbal" # --- Melodic Samples --- -BASS_1, NONE, BASS_GUITAR_FEEL.spec, "Bass Guitar" -BASS_2, NONE, BASS_SYNTH_1.spec, "Synth Bass 1" -BASS_3, NONE, SYNTH_BASS_DISTORT.spec, "Distorted Synth Bass" +BASS_1, NONE, music/BASS_GUITAR_FEEL.spec, "Bass Guitar" +BASS_2, NONE, music/BASS_SYNTH_1.spec, "Synth Bass 1" +BASS_3, NONE, music/SYNTH_BASS_DISTORT.spec, "Distorted Synth Bass" # --- Procedural Textures --- NOISE_TEX, PROC(gen_noise, 1234, 16), _, "Procedural noise texture for bump mapping" @@ -52,6 +52,11 @@ SHADER_MESH, NONE, shaders/mesh_render.wgsl, "Mesh Rasterization Shader" MESH_CUBE, NONE, test_mesh.obj, "A simple cube mesh" DODECAHEDRON, NONE, dodecahedron.obj, "A dodecahedron mesh" SHADER_VIGNETTE, NONE, shaders/vignette.wgsl, "Vignette Shader" +SHADER_COMPUTE_GEN_NOISE, NONE, shaders/compute/gen_noise.wgsl, "GPU Noise Compute Shader" +SHADER_COMPUTE_GEN_PERLIN, NONE, shaders/compute/gen_perlin.wgsl, "GPU Perlin Noise Compute Shader" +SHADER_COMPUTE_GEN_GRID, NONE, shaders/compute/gen_grid.wgsl, "GPU Grid Compute Shader" +SHADER_COMPUTE_GEN_BLEND, NONE, shaders/compute/gen_blend.wgsl, "GPU Blend Composite Shader" +SHADER_COMPUTE_GEN_MASK, NONE, shaders/compute/gen_mask.wgsl, "GPU Mask Composite Shader" CIRCLE_MASK_COMPUTE_SHADER, NONE, shaders/circle_mask_compute.wgsl, "Circle mask compute shader" CIRCLE_MASK_RENDER_SHADER, NONE, shaders/circle_mask_render.wgsl, "Circle mask render shader" MASKED_CUBE_SHADER, NONE, shaders/masked_cube.wgsl, "Masked cube shader" |
