diff options
Diffstat (limited to 'assets/common/shaders/render/scene_query_linear.wgsl')
| -rw-r--r-- | assets/common/shaders/render/scene_query_linear.wgsl | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/assets/common/shaders/render/scene_query_linear.wgsl b/assets/common/shaders/render/scene_query_linear.wgsl new file mode 100644 index 0000000..0497a40 --- /dev/null +++ b/assets/common/shaders/render/scene_query_linear.wgsl @@ -0,0 +1,56 @@ +#include "math/sdf_shapes" +#include "math/sdf_utils" + +fn get_dist(p: vec3<f32>, obj_params: vec4<f32>) -> f32 { + let obj_type = obj_params.x; + if (obj_type == 1.0) { return length(p) - 1.0; } // Unit Sphere + if (obj_type == 2.0) { return sdBox(p, vec3<f32>(1.0)); } // Unit Box + if (obj_type == 3.0) { return sdTorus(p, vec2<f32>(1.0, 0.4)); } // Unit Torus + if (obj_type == 4.0) { return sdPlane(p, vec3<f32>(0.0, 1.0, 0.0), 0.0); } + if (obj_type == 5.0) { return sdBox(p, obj_params.yzw); } // MESH AABB + return 100.0; +} + +fn map_scene(p: vec3<f32>, skip_idx: u32) -> f32 { + + var d = 1000.0; + + let num_objects = arrayLength(&object_data.objects); + + for (var i = 0u; i < num_objects; i++) { + + if (i == skip_idx) { continue; } + + let obj = object_data.objects[i]; + + let q = (obj.inv_model * vec4<f32>(p, 1.0)).xyz; + + + + // Extract scale factors from the model matrix + + let sx = length(obj.model[0].xyz); + + let sy = length(obj.model[1].xyz); + + let sz = length(obj.model[2].xyz); + + + + var s = min(sx, min(sy, sz)); + + if (obj.params.x == 4.0) { + + s = sy; // Plane normal is (0,1,0) in local space + + } + + + + d = min(d, get_dist(q, obj.params) * s); + + } + + return d; + +} |
