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Diffstat (limited to 'assets/common/shaders/render/lighting_utils.wgsl')
| -rw-r--r-- | assets/common/shaders/render/lighting_utils.wgsl | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/assets/common/shaders/render/lighting_utils.wgsl b/assets/common/shaders/render/lighting_utils.wgsl deleted file mode 100644 index d2fd2e2..0000000 --- a/assets/common/shaders/render/lighting_utils.wgsl +++ /dev/null @@ -1,6 +0,0 @@ -fn calculate_lighting(color: vec3<f32>, normal: vec3<f32>, pos: vec3<f32>, shadow: f32) -> vec3<f32> { - let light_dir = normalize(vec3<f32>(1.0, 1.0, 1.0)); - let diffuse = max(dot(normal, light_dir), 0.0); - let lighting = diffuse * (0.1 + 0.9 * shadow) + 0.1; // Ambient + Shadowed Diffuse - return color * lighting; -} |
