diff options
Diffstat (limited to 'assets/common/shaders/compute/gen_blend.wgsl')
| -rw-r--r-- | assets/common/shaders/compute/gen_blend.wgsl | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/assets/common/shaders/compute/gen_blend.wgsl b/assets/common/shaders/compute/gen_blend.wgsl deleted file mode 100644 index 9fc9e1e..0000000 --- a/assets/common/shaders/compute/gen_blend.wgsl +++ /dev/null @@ -1,29 +0,0 @@ -// This file is part of the 64k demo project. -// GPU composite shader: Blend two textures. - -struct BlendParams { - width: u32, - height: u32, - blend_factor: f32, - _pad0: f32, -} - -@group(0) @binding(0) var output_tex: texture_storage_2d<rgba8unorm, write>; -@group(0) @binding(1) var<uniform> params: BlendParams; -@group(0) @binding(2) var input_a: texture_2d<f32>; -@group(0) @binding(3) var input_b: texture_2d<f32>; -@group(0) @binding(4) var tex_sampler: sampler; - -@compute @workgroup_size(8, 8, 1) -fn main(@builtin(global_invocation_id) id: vec3<u32>) { - if (id.x >= params.width || id.y >= params.height) { return; } - - let uv = vec2<f32>(f32(id.x) / f32(params.width), - f32(id.y) / f32(params.height)); - - let color_a = textureSampleLevel(input_a, tex_sampler, uv, 0.0); - let color_b = textureSampleLevel(input_b, tex_sampler, uv, 0.0); - let blended = mix(color_a, color_b, params.blend_factor); - - textureStore(output_tex, id.xy, blended); -} |
