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This file tracks prioritized tasks with detailed attack plans.
+## Recently Completed (February 4, 2026)
+- [x] **Skybox & Two-pass Rendering Stability**:
+ - [x] **Fixed Two-pass Rendering:** Implemented mandatory clear operations for color and depth when the skybox is absent, preventing black screens and depth validation errors.
+ - [x] **Implemented Rotating Skybox:** Added `inv_view_proj` to `GlobalUniforms` and updated the skybox shader to perform world-space ray unprojection, enabling correct rotation with the camera.
+ - [x] **Enhanced Procedural Noise:** Implemented a multi-octave Value Noise generator for higher-quality skybox textures.
+ - [x] **Scene Integrity:** Restored proper object indexing and removed redundant geometry, ensuring the floor grid and objects render correctly.
+
## Recently Completed (February 3, 2026)
- [x] **Task #20: Platform & Code Hygiene**:
- [x] **Header Consolidation:** Moved all `#ifdef` logic for WebGPU headers and platform-specific shims into `src/platform.h`.