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## Audio
- 32 kHz, 16-bit stereo
- Procedurally generated samples
-- Real-time additive synthesis from spectrograms (OLA-IDCT, Hann window, 50% overlap)
+- Real-time additive synthesis from spectrograms (OLA-IDCT, Hann analysis window, 50% overlap, rectangular synthesis)
- Variable tempo system with music time abstraction
- Event-based pattern triggering for dynamic tempo scaling
- Modifiable Loops and Patterns, w/ script to generate them (like a Tracker)
@@ -33,7 +33,7 @@
- **Timing System:** **Beat-based timelines** for musical synchronization. Sequences defined in beats, converted to seconds at runtime. Effects receive both physical time (constant) and beat time (musical). Variable tempo affects audio only. See `doc/BEAT_TIMING.md`.
- **Workspace system:** Multi-workspace support. Easy switching with `-DDEMO_WORKSPACE=<name>`. Organized structure: `music/`, `weights/`, `obj/`, `shaders/`. Shared common shaders in `src/shaders/`. See `doc/WORKSPACE_SYSTEM.md`.
-- **Audio:** Sample-accurate sync. Zero heap allocations per frame. Variable tempo. OLA-IDCT synthesis (v2 .spec): Hann window, 50% overlap, click-free. V1 (raw DCT-512) preserved for generated notes. .spec files regenerated as v2.
+- **Audio:** Sample-accurate sync. Zero heap allocations per frame. Variable tempo. OLA-IDCT synthesis (v2 .spec): Hann analysis window, rectangular synthesis, 50% overlap, click-free. V1 (raw DCT-512) preserved for generated notes. .spec files regenerated as v2.
- **Shaders:** Parameterized effects (UniformHelper, .seq syntax). Beat-synchronized animation support (`beat_time`, `beat_phase`). Modular WGSL composition with ShaderComposer. 24 shared common shaders (math, render, compute).
- **3D:** Hybrid SDF/rasterization with BVH. Binary scene loader. Blender pipeline.
- **Effects:** CNN post-processing: CNNEffect (v1) and CNNv2Effect operational. CNN v2: sigmoid activation, storage buffer weights (~3.2 KB), 7D static features, dynamic layers. Training stable, convergence validated.