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@@ -48,11 +48,12 @@ Style:
- [x] Gather all cross-compile and platform-specific conditional code into `platform.h`.
- [x] Refactor `platform_init()` and `platform_poll()` for cleaner abstraction.
- [x] Consolidate WebGPU header inclusions.
- - [ ] Remove `std::map`/`std::vector` from remaining paths (Deferred to Phase 2).
+ - [ ] **Task #34: Full STL Removal**: Remove `std::map`/`std::vector` from remaining paths (Deferred to Phase 2).
- **Task #18: 3D System Enhancements**
- - [ ] **Blender Exporter**: Create script to export scenes to internal binary format.
- - [ ] **Asset Pipeline**: Update `asset_packer` and runtime loader for 3D scenes.
+ - [ ] **Task #36: Blender Exporter**: Create script to export scenes to internal binary format.
+ - [ ] **Task #37: Asset Ingestion**: Update `asset_packer` to handle the new 3D binary format.
+ - [ ] **Task #38: Runtime Loader**: Implement a minimal C++ parser to load the scene data into the ECS/Renderer.
---
## Future Goals
@@ -63,9 +64,9 @@ Style:
- [ ] Implement Tri-planar mapping for better procedural textures.
- **Task #18-B: GPU BVH & Shadows**: Optimize scene queries with a GPU-based BVH.
- **Phase 2: Advanced Size Optimization**
- - [ ] Replace GLFW with minimal native Windows API.
- - [ ] Quantize spectrograms to logarithmic frequency and uint16_t.
- - [ ] CRT replacement investigation.
+ - [ ] **Task #22: Windows Native Platform**: Replace GLFW with minimal native Windows API.
+ - [ ] **Task #28: Spectrogram Quantization**: Quantize spectrograms to logarithmic frequency and uint16_t.
+ - [ ] **Task #35: CRT Replacement**: Investigation and implementation of CRT-free entry point.
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*For a detailed list of all completed tasks, see the git history.*