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- **3D:** Hybrid SDF/rasterization with BVH. Binary scene loader. Blender pipeline.
- **Effects:** CNN post-processing: CNNEffect (v1) and CNNv2Effect operational. CNN v2: sigmoid activation, storage buffer weights (~3.2 KB), 7D static features, dynamic layers. Training stable, convergence validated. **CNN v3 Phases 1–9 complete** + runtime pipeline operational: `GBufferEffect` (MRT raster + sphere impostors + SDF shadow pass) → `GBufDeferredEffect` (albedo×diffuse) in `cnn_v3_test`; debug sequence adds `CNNv3Effect` → `GBufViewEffect`. Training bugs fixed: dec0 ReLU removed, FiLM MLP loaded from `.bin`. Parity validated: max_err=4.88e-4. See `cnn_v3/docs/HOWTO.md`.
- **Tools:** CNN test tool operational. Texture readback utility functional. Timeline editor (web-based, beat-aligned, audio playback).
-- **Build:** Asset dependency tracking. Size measurement. Hot-reload (debug-only). WSL (Windows 10) supported: native Linux build and cross-compile to `.exe` via `mingw-w64`.
+- **Build:** Asset dependency tracking. Size measurement. Hot-reload (debug-only). WSL (Windows 10) supported: native Linux build and cross-compile to `.exe` via `mingw-w64`. WGSL shaders ANS-compressed in embedded (STRIP_ALL) builds with a corpus-derived ASCII histogram, ~0.62–0.71× on the main workspace (see `doc/ANS.md`).
- **Sequence:** DAG-based effect routing with explicit node system. Python compiler with topological sort and ping-pong optimization. 18 effects operational (Passthrough, Placeholder, GaussianBlur, Heptagon, Particles, RotatingCube, Hybrid3D, Flash, PeakMeter, Scene1, Scene2, Scratch, Ntsc, NtscYiq, GBufferEffect, CNNv3Effect, GBufDeferredEffect, GBufViewEffect). Effect times are absolute (seq_compiler adds sequence start offset). See `doc/SEQUENCE.md`.
- **Testing:** **38/38 passing**.