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- 3D rendering: Hybrid SDF/rasterization with BVH acceleration and binary scene loader. Object data loading pipeline enhanced.
- Asset pipeline: Blender export script and binary scene ingestion
- Error handling: Dual macro system (`FATAL_XXX` for programming errors, `CHECK_RETURN` for recoverable errors)
-- Testing: **32/33 tests passing (97%)** - DemoEffectsTest fails due to wgpu_native library bug
+- Testing: **36/36 tests passing (100%)** - All tests operational
---
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- **Tooling & Optimization**
- Task #54: Tracy Integration
+ - Task #76: External Library Size Measurement (Low priority)
---
@@ -70,13 +71,17 @@ For detailed documentation, use Read tool to load specific docs:
- **doc/SEQUENCE.md**: .seq timeline format with BPM notation
- **doc/MASKING_SYSTEM.md**: Auxiliary texture registry
- **doc/SCENE_FORMAT.md**: Binary scene format (SCN1)
+- **doc/SIZE_MEASUREMENT.md**: External library size measurement strategy
- **doc/test_demo_README.md**: 16s audio/visual sync test tool
+- **doc/HOT_RELOAD.md**: Debug-only file change detection
- **doc/CONTEXT_MAINTENANCE.md**: Context hygiene protocol
---
## Recently Completed (February 2026)
+- **Hot-Reload File Watcher** (Feb 9) - Debug-only file change detection with `--hot-reload` flag. Watches config files (assets, sequences, music) and notifies on changes. 0 bytes overhead in release builds.
+
- **WGSL Uniform Buffer Validation (Task #75)** (Feb 9) - Standardized uniform buffer layout. Validation tool integrated into build. All effects use `CommonPostProcessUniforms` (binding 2) + effect-specific params (binding 3). Added `UNIFORM_BUFFER_GUIDELINES.md`.
- **Uniform Buffer Alignment (Task #74)** (Feb 9) - Fixed WGSL `vec3<f32>` alignment issues. Demo runs with 0 validation errors.