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## Current Status
+- **Timing System:** **Beat-based timelines** for musical synchronization. Sequences defined in beats, converted to seconds at runtime. Effects receive both physical time (constant) and beat time (musical). Variable tempo affects audio only. See `BEAT_TIMING_SUMMARY.md`.
- **Workspace system:** Multi-workspace support. Easy switching with `-DDEMO_WORKSPACE=<name>`. Shared common assets.
- **Audio:** Sample-accurate sync. Zero heap allocations per frame. Variable tempo. Comprehensive tests.
-- **Shaders:** Parameterized effects (UniformHelper, .seq syntax). Modular WGSL composition.
+- **Shaders:** Parameterized effects (UniformHelper, .seq syntax). Beat-synchronized animation support (`beat_time`, `beat_phase`). Modular WGSL composition.
- **3D:** Hybrid SDF/rasterization with BVH. Binary scene loader. Blender pipeline.
- **Effects:** CNN post-processing foundation (3-layer architecture, modular snippets). CNNEffect validated in demo.
- **Tools:** CNN test tool (readback works, output incorrect - under investigation). Texture readback utility functional.
- **Build:** Asset dependency tracking. Size measurement. Hot-reload (debug-only).
-- **Testing:** **36/36 passing (100%)**
+- **Testing:** **34/36 passing (94%)**
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