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-# Procedural textures
-
-## the idea
-We need a way to produce textures procedurally.
-These texture can be generated on the CPU or the
-GPU with a shader and the proper rendering target,
-and then sent back to main memory.
-
-## What textures?
-
-The procedure can be use to pre-calc env maps
-and lighting maps, or textures (fractals, fonts, etc.)
-
-## how
-
-This could be integrated in the asset system as
-a special "compression" case (instead of "NONE", you
-have "PROC(the_function_name_to_call)" as compression
-type).
-
-## code
-
-let's have a proper 'src/procedural' sub-directory
-with all the code related to procedural textures.