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diff --git a/PHASE2_COMPRESSION.md b/PHASE2_COMPRESSION.md deleted file mode 100644 index 3c83fa4..0000000 --- a/PHASE2_COMPRESSION.md +++ /dev/null @@ -1,18 +0,0 @@ -# Phase 2 – Compression & Size Reduction - -This document tracks ideas and strategies for the final optimization phase to reach the <=64k goal. - -## Executable Size - -### Windows -- **Replace GLFW**: For the final build, replace the statically linked GLFW library with a minimal "tiny" implementation using native Windows API (`CreateWindow`, `PeekMessage`, etc.). This is expected to yield significant savings. - - *Status*: Deferred until feature completion. -- **CRT Replacement**: Consider replacing the standard C runtime (CRT) with a minimal startup code (e.g., `tiny_crt` or similar) to avoid linking heavy standard libraries. -- **Import Minimization**: Dynamically load functions via `GetProcAddress` hash lookup to reduce the Import Address Table (IAT) size. - -### General -- **Shader Compression**: Minify WGSL shaders (remove whitespace, rename variables). -- **Asset Compression**: - - Store spectrograms with logarithmic frequency bins. - - Quantize spectral values to `uint16_t` or `uint8_t`. - - Use a custom packer/compressor for the asset blob.
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