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authorskal <pascal.massimino@gmail.com>2026-02-02 12:25:18 +0100
committerskal <pascal.massimino@gmail.com>2026-02-02 12:25:18 +0100
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docs: Incorporate PHASE2_COMPRESSION.md and update README
- Moved PHASE2_COMPRESSION.md into the doc/ directory. - Updated README.md to list and describe the new documentation file.
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-# Phase 2 – Compression & Size Reduction
-
-This document tracks ideas and strategies for the final optimization phase to reach the <=64k goal.
-
-## Executable Size
-
-### Windows
-- **Replace GLFW**: For the final build, replace the statically linked GLFW library with a minimal "tiny" implementation using native Windows API (`CreateWindow`, `PeekMessage`, etc.). This is expected to yield significant savings.
- - *Status*: Deferred until feature completion.
-- **CRT Replacement**: Consider replacing the standard C runtime (CRT) with a minimal startup code (e.g., `tiny_crt` or similar) to avoid linking heavy standard libraries.
-- **Import Minimization**: Dynamically load functions via `GetProcAddress` hash lookup to reduce the Import Address Table (IAT) size.
-
-### General
-- **Shader Compression**: Minify WGSL shaders (remove whitespace, rename variables).
-- **Asset Compression**:
- - Store spectrograms with logarithmic frequency bins.
- - Quantize spectral values to `uint16_t` or `uint8_t`.
- - Use a custom packer/compressor for the asset blob. \ No newline at end of file