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Diffstat (limited to 'HANDOFF_2026-02-09_UniformAlignment.md')
| -rw-r--r-- | HANDOFF_2026-02-09_UniformAlignment.md | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/HANDOFF_2026-02-09_UniformAlignment.md b/HANDOFF_2026-02-09_UniformAlignment.md index 240ad78..af4342d 100644 --- a/HANDOFF_2026-02-09_UniformAlignment.md +++ b/HANDOFF_2026-02-09_UniformAlignment.md @@ -81,12 +81,6 @@ $ wc -l errors.log $ cd build && ctest 32/33 tests passed, 1 tests failed out of 33 ``` -✅ **97% pass rate (32/33)** - -**Failing test**: DemoEffectsTest -**Cause**: wgpu_native library bug (memory allocation during shader cloning) -**Impact**: Not related to our fixes - occurs in external library - ## Key Lessons ### ❌ Never Do This @@ -117,7 +111,7 @@ struct MyUniforms { 4. Shader compilation: All 17 WGSL shaders validate correctly ## Follow-up Tasks -- [ ] **Task #75**: Investigate DemoEffectsTest wgpu_native crash (separate issue) +- [ ] **Task #75**: Investigate DemoEffectsTest and demo64k crash - [ ] Document WGSL alignment rules in CONTRIBUTING.md (optional) ## Notes for Next Agent |
