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</artifact_trail>
<recent_actions>
- - Implemented recursive `#include` resolution in `ShaderComposer` with duplicate prevention.
- - Modularized the 3D rendering WGSL codebase into reusable math and render snippets.
- - Resolved a critical macOS shader compilation bug by using `str_view()` for composed shader modules.
- - Verified the refactor with `test_3d_render` and `ctest` (100% pass rate).
- - Fixed `demo64k` runtime crash (g_surface assertion) and validation errors (texture usage, view dimension) on macOS.
+ - Implemented CPU-side SDF library and BVH construction for physics acceleration.
+ - Implemented PhysicsSystem with semi-implicit Euler integration and SDF-based collision resolution.
+ - Integrated physics and BVH visualization into test_3d_render.
+ - Verified physics stability with new test_physics unit test suite.
</recent_actions>
<task_state>
1. [DONE] Task #50: WGSL Modularization (Infrastructure and initial refactor).
- 2. [NEXT] Task #49: Physics &amp; Collision (CPU SDF Lib, BVH Builder, Euler Solver). <-- CURRENT FOCUS
- 3. [TODO] Task #18: 3D System Enhancements (Blender Export, Binary Format).
+ 2. [DONE] Task #49: Physics &amp; Collision (CPU SDF Lib, BVH Builder, Euler Solver).
+ 3. [NEXT] Task #18: 3D System Enhancements (Blender Export, Binary Format). <-- CURRENT FOCUS
4. [TODO] Task #36: Blender Exporter (Binary scene export).
5. [TODO] Task #39: Visual Debugging System (BVH and Physics visualization).
</task_state>