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Diffstat (limited to 'GEMINI.md')
| -rw-r--r-- | GEMINI.md | 13 |
1 files changed, 6 insertions, 7 deletions
@@ -66,17 +66,16 @@ Do not modify files outside the current scope. </artifact_trail> <recent_actions> - - Implemented recursive `#include` resolution in `ShaderComposer` with duplicate prevention. - - Modularized the 3D rendering WGSL codebase into reusable math and render snippets. - - Resolved a critical macOS shader compilation bug by using `str_view()` for composed shader modules. - - Verified the refactor with `test_3d_render` and `ctest` (100% pass rate). - - Fixed `demo64k` runtime crash (g_surface assertion) and validation errors (texture usage, view dimension) on macOS. + - Implemented CPU-side SDF library and BVH construction for physics acceleration. + - Implemented PhysicsSystem with semi-implicit Euler integration and SDF-based collision resolution. + - Integrated physics and BVH visualization into test_3d_render. + - Verified physics stability with new test_physics unit test suite. </recent_actions> <task_state> 1. [DONE] Task #50: WGSL Modularization (Infrastructure and initial refactor). - 2. [NEXT] Task #49: Physics & Collision (CPU SDF Lib, BVH Builder, Euler Solver). <-- CURRENT FOCUS - 3. [TODO] Task #18: 3D System Enhancements (Blender Export, Binary Format). + 2. [DONE] Task #49: Physics & Collision (CPU SDF Lib, BVH Builder, Euler Solver). + 3. [NEXT] Task #18: 3D System Enhancements (Blender Export, Binary Format). <-- CURRENT FOCUS 4. [TODO] Task #36: Blender Exporter (Binary scene export). 5. [TODO] Task #39: Visual Debugging System (BVH and Physics visualization). </task_state> |
