summaryrefslogtreecommitdiff
path: root/CLAUDE.md
diff options
context:
space:
mode:
Diffstat (limited to 'CLAUDE.md')
-rw-r--r--CLAUDE.md67
1 files changed, 14 insertions, 53 deletions
diff --git a/CLAUDE.md b/CLAUDE.md
index 714339b..526e940 100644
--- a/CLAUDE.md
+++ b/CLAUDE.md
@@ -1,67 +1,28 @@
-# ============================================
-# TIER 1: CRITICAL CONTEXT (Always Loaded)
-# ============================================
+# TIER 1: CRITICAL (Always Loaded)
@PROJECT_CONTEXT.md
@TODO.md
@README.md
-# ============================================
-# TIER 2: TECHNICAL REFERENCE (Always Loaded)
-# ============================================
+# TIER 2: REFERENCE (Always Loaded)
@doc/HOWTO.md
@doc/CONTRIBUTING.md
@doc/AI_RULES.md
@doc/EFFECT_WORKFLOW.md
-# ============================================
-# TIER 3: DESIGN DOCS (Load On-Demand)
-# ============================================
-# Load these only when working on specific subsystems:
-#
-# Audio & Tracker:
-# doc/SPECTRAL_BRUSH_EDITOR.md - Spectral editor design
-# doc/TRACKER.md - Audio tracker system
-#
-# 3D & Graphics:
-# doc/3D.md - 3D rendering architecture
-# doc/PROCEDURAL.md - Procedural generation
+# TIER 3: DESIGN DOCS (Load On-Demand by Subsystem)
#
-# Build & Assets:
-# doc/ASSET_SYSTEM.md - Asset pipeline details
-# doc/BUILD.md - Build system details
-# doc/FETCH_DEPS.md - Dependency management
-#
-# Testing & Tools:
-# doc/test_demo_README.md - test_demo tool documentation
-#
-# Architecture & Reference:
-# doc/ARCHITECTURE.md - Detailed system architecture
-# doc/CODING_STYLE.md - Code style examples
-# doc/BACKLOG.md - Untriaged future goals
-# doc/TOOLS_REFERENCE.md - Developer tools reference
+# Audio: SPECTRAL_BRUSH_EDITOR.md, TRACKER.md, BEAT_TIMING.md
+# CNN: cnn_v1/docs/CNN_V1_EFFECT.md, cnn_v2/docs/CNN_V2*.md
+# 3D/Graphics: 3D.md, GPU_PROCEDURAL_PHASE4.md, MASKING_SYSTEM.md, SDF_EFFECT_GUIDE.md
+# Scene: SCENE_FORMAT.md, SEQUENCE.md, WORKSPACE_SYSTEM.md
+# Build: ASSET_SYSTEM.md, BUILD.md, CMAKE_MODULES.md, SIZE_MEASUREMENT.md
+# Rendering: GEOM_BUFFER.md, SHADER_REUSE_INVESTIGATION.md, UNIFORM_BUFFER_GUIDELINES.md, WGPU_HELPERS.md, AUXILIARY_TEXTURE_INIT.md
+# Tools: test_demo_README.md, HOT_RELOAD.md, HEADLESS_MODE.md, RECIPE.md
+# Arch: ARCHITECTURE.md, CODING_STYLE.md, BACKLOG.md, TOOLS_REFERENCE.md, CONTEXT_MAINTENANCE.md
-# ============================================
-# TIER 4: HISTORICAL ARCHIVE (Load Rarely)
-# ============================================
-# Load these only for historical context or debugging:
-#
-# Completion History:
-# Use Read tool for doc/COMPLETED.md
-#
-# Technical Investigations:
-# doc/GPU_EFFECTS_TEST_ANALYSIS.md
-# doc/PLATFORM_ANALYSIS.md
-# doc/PLATFORM_SIDE_QUEST_SUMMARY.md
-# doc/PEAK_FIX_SUMMARY.md
-# doc/CNN_DEBUG.md - CNN post-processing binding bug resolution
-#
-# Agent Handoffs:
-# doc/HANDOFF_CLAUDE.md
-# doc/HANDOFF.md
-# doc/HANDOFF_2026-02-04.md
-#
-# Task Tracking:
-# doc/TASKS_SUMMARY.md
+# TIER 4: ARCHIVE (Historical/Debugging Only)
+# Active: COMPLETED.md, CNN_DEBUG.md, FILE_HIERARCHY_CLEANUP_2026-02-13.md
+# Archived: doc/archive/* (handoffs, analyses, build proposals, timing fixes)
# ============================================
# PROJECT RULES (IMPORTANT)