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| -rw-r--r-- | PROJECT_CONTEXT.md | 3 | ||||
| -rw-r--r-- | README.md | 1 | ||||
| -rw-r--r-- | doc/3D.md (renamed from 3D.md) | 0 |
3 files changed, 4 insertions, 0 deletions
diff --git a/PROJECT_CONTEXT.md b/PROJECT_CONTEXT.md index d21d5d5..ee22a89 100644 --- a/PROJECT_CONTEXT.md +++ b/PROJECT_CONTEXT.md @@ -35,6 +35,9 @@ Style: - **Task #5: Implement Spectrogram Editor** - [ ] Develop a web-based tool (`tools/editor`) for creating and editing `.spec` files visually. - [ ] The tool should support generating `.spec` files from elementary shapes (lines, curves) for extreme compression. +- **Task #18: 3D System Enhancements** + - [ ] **Visual Debug Mode**: Implement a debug overlay (removable with `STRIP_ALL`) to render wireframe bounding volumes, object trajectories, and light source representations. + - [ ] **Blender Exporter**: Create a tool to convert simple Blender scenes into the demo's internal asset format. - **Phase 2: Advanced Size Optimization** - [x] PC+Windows (.exe binary) via MinGW - [ ] Task #4a: Linux Cross-Compilation @@ -13,6 +13,7 @@ This is a C++ project aiming to create a cross-platform (Windows, macOS, Linux) - `PROCEDURAL.md`: Details on the procedural texture generation system. - `PROJECT_CONTEXT.md`: A comprehensive overview of the project's architecture, features, and current state. - `SPEC_EDITOR.md`: Plans for a future web-based spectrogram editor tool. +- `3D.md`: Overview of the 3D rendering pipeline and future enhancements. - `TODO.md`: A list of immediate, small-scale tasks. ## Source Code Layout |
