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authorskal <pascal.massimino@gmail.com>2026-02-10 21:22:44 +0100
committerskal <pascal.massimino@gmail.com>2026-02-10 21:22:44 +0100
commitc6b70419010164539a8f41ad9d8ad70bd5b6ea4b (patch)
tree0f0b0e42ad4a721ad8bbd5f8f73dfbc8d7db31a8 /workspaces
parentb25132133590e39967ebd0f3205123ee6628674b (diff)
fix: Correct UV coordinate computation to match PyTorch linspace
Critical mismatch: shader used pixel-center coordinates while PyTorch uses pixel-corner coordinates, causing 0.5-pixel offset. PyTorch: linspace(0, 1, H) → [0, 1/(H-1), ..., 1] Shader: (p.xy - 0.5) / (resolution - 1.0) to match Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'workspaces')
-rw-r--r--workspaces/main/shaders/cnn/cnn_layer.wgsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/workspaces/main/shaders/cnn/cnn_layer.wgsl b/workspaces/main/shaders/cnn/cnn_layer.wgsl
index 8eccb26..d33a301 100644
--- a/workspaces/main/shaders/cnn/cnn_layer.wgsl
+++ b/workspaces/main/shaders/cnn/cnn_layer.wgsl
@@ -29,7 +29,8 @@ struct CNNLayerParams {
}
@fragment fn fs_main(@builtin(position) p: vec4<f32>) -> @location(0) vec4<f32> {
- let uv = p.xy / uniforms.resolution;
+ // Match PyTorch linspace: pixel_idx / (size - 1), not pixel_center / size
+ let uv = (p.xy - 0.5) / (uniforms.resolution - 1.0);
let original_raw = textureSample(original_input, smplr, uv);
let original = (original_raw - 0.5) * 2.0; // Normalize to [-1,1]
let gray = dot(original.rgb, vec3<f32>(0.2126, 0.7152, 0.0722));