diff options
| author | skal <pascal.massimino@gmail.com> | 2026-05-20 22:44:44 +0200 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-05-20 22:44:44 +0200 |
| commit | 5d20c892dedce7bc7486acbd72fbd35da69e413e (patch) | |
| tree | 05e04d5e689504c2421cd5772e91a42ee69608ab /workspaces | |
| parent | 6ef8f578817ee0134fd5867ca3b80590e3eb2368 (diff) | |
fix: code review cleanup — bugs, dead code, factorization (-167 lines)
Bugs:
- B1: fix dead tempo debug (prev_tempo captured after assignment)
- B2: fix ReloadAssetsFromFile leak for disk-loaded assets; simplify DropAsset
- B3: fix get_free_pool_slot leak (unregister synth + free data on reuse)
- B4: volatile -> std::atomic with acquire/release in miniaudio_backend, synth
- B5: fix unaligned reads in scene_loader (memcpy-based read_f32/read_u32)
- B6: fix shader module + BGL + pipeline layout leaks in gpu.cc, pipeline_builder
Dead code:
- D1: remove unused particle_defs.h
- D3: remove create_post_process_pipeline_simple (zero callers)
- D4: remove empty gpu_draw()
- D5: remove write-only Hybrid3D::initialized_
- D6: remove legacy pending buffer path in audio.cc
Factorization:
- F1: Effect::run_fullscreen_pass() replaces boilerplate in 5 effects
- F2: particle_common.wgsl snippet, #include in 3 WGSL shaders
- F3: gpu_create_shader_module() helper, used in 3 call sites
- F5: get_world_aabb() shared between bvh.cc and physics.cc
- F6: samples_to_seconds() replaces 6 inline expressions
- F7: gpu_create_linear/nearest_sampler use SamplerCache; add nearest() preset
37/37 tests passing.
handoff(Claude): code review batch — all items verified, no regressions.
Diffstat (limited to 'workspaces')
| -rw-r--r-- | workspaces/main/assets.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt index b96b4c4..2b752d5 100644 --- a/workspaces/main/assets.txt +++ b/workspaces/main/assets.txt @@ -84,6 +84,7 @@ SHADER_MATH_NORMAL, WGSL, ../../src/shaders/math/normal.wgsl, "Octahedral normal SHADER_RENDER_RAYMARCHING, WGSL, ../../src/shaders/render/raymarching.wgsl, "Raymarching Functions" SHADER_RENDER_RAYMARCHING_ID, WGSL, ../../src/shaders/render/raymarching_id.wgsl, "Raymarching-ID Functions" SHADER_VIGNETTE, WGSL, ../../src/effects/vignette.wgsl, "Vignette Shader" +SHADER_COMPUTE_PARTICLE_COMMON, WGSL, ../../src/shaders/compute/particle_common.wgsl, "Particle Struct Snippet" SHADER_COMPUTE_GEN_NOISE, WGSL, ../../src/shaders/compute/gen_noise.wgsl, "GPU Noise Compute Shader" SHADER_COMPUTE_GEN_PERLIN, WGSL, ../../src/shaders/compute/gen_perlin.wgsl, "GPU Perlin Noise Compute Shader" SHADER_COMPUTE_GEN_GRID, WGSL, ../../src/shaders/compute/gen_grid.wgsl, "GPU Grid Compute Shader" |
