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| author | skal <pascal.massimino@gmail.com> | 2026-03-22 12:34:29 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-22 12:34:29 +0100 |
| commit | 16cbcb6d9461d8d40eb69cdafef6b35368654b66 (patch) | |
| tree | 06643892ef8025ac948ca4fc229d20e9836a5c5f /workspaces | |
| parent | da7e91f6b12435499e5630bde7f1407302ca5ee3 (diff) | |
feat(cnn_v3): add weight assets to assets.txt, update HOW_TO_CNN export docs
- Add WEIGHTS_CNN_V3 and WEIGHTS_CNN_V3_FILM_MLP to workspaces/main/assets.txt
- Add opencv-python and pillow to export_cnn_v3_weights.py uv inline deps
- Update HOW_TO_CNN.md §3 export target → workspaces/main/weights/
- Update HOW_TO_CNN.md §4 weight loading → SafeGetAsset (asset system)
handoff(Gemini): cnn_v3 weight assets registered; export and C++ load path documented
Diffstat (limited to 'workspaces')
| -rw-r--r-- | workspaces/main/assets.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt index 4cb4f40..0af8b7b 100644 --- a/workspaces/main/assets.txt +++ b/workspaces/main/assets.txt @@ -110,6 +110,8 @@ SHADER_CNN_V3_BOTTLENECK, WGSL, ../../cnn_v3/shaders/cnn_v3_bottleneck.wgsl, "CN SHADER_CNN_V3_DEC1, WGSL, ../../cnn_v3/shaders/cnn_v3_dec1.wgsl, "CNN v3 decoder level 1" SHADER_CNN_V3_DEC0, WGSL, ../../cnn_v3/shaders/cnn_v3_dec0.wgsl, "CNN v3 decoder level 0 + sigmoid output" SHADER_DEBUG_DEBUG_PRINT, WGSL, ../../src/shaders/debug/debug_print.wgsl, "Debug print snippet" +WEIGHTS_CNN_V3, BINARY, weights/cnn_v3_weights.bin, "CNN v3 conv weights (f16, 3928 bytes)" +WEIGHTS_CNN_V3_FILM_MLP, BINARY, weights/cnn_v3_film_mlp.bin, "CNN v3 FiLM MLP weights (f32, 3104 bytes)" # --- Sequence Shaders --- SHADER_SEQUENCE_V2_UNIFORMS, WGSL, ../../src/shaders/sequence_uniforms.wgsl, "Sequence Uniforms Snippet" |
