diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-09 18:51:54 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-09 18:51:54 +0100 |
| commit | 7790472dabfa0ecd06f3408d847860ec6072866e (patch) | |
| tree | 5bce7b119f42d131daf746ddc052da2da5ff0650 /workspaces/test/shaders/ray_box.wgsl | |
| parent | 002ab9094f638c46d5db95d478e71c10933aceb2 (diff) | |
feat: Implement workspace system (Task #77)
Self-contained workspaces for parallel demo development.
Structure:
- workspaces/main,test - Demo-specific resources
- assets/common - Shared resources
- workspace.cfg - Configuration per workspace
CMake integration:
- DEMO_WORKSPACE option (defaults to main)
- cmake/ParseWorkspace.cmake - Config parser
- Workspace-relative asset/timeline/music paths
Migration:
- Main demo: demo.seq to workspaces/main/timeline.seq
- Test demo: test_demo.seq to workspaces/test/timeline.seq
- Common shaders: assets/common/shaders
- Workspace shaders: workspaces/*/shaders
Build:
cmake -B build -DDEMO_WORKSPACE=main
cmake -B build_test -DDEMO_WORKSPACE=test
All tests passing (36/36).
handoff(Claude): Task #77 workspace system complete. Both main and test workspaces build and pass all tests.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'workspaces/test/shaders/ray_box.wgsl')
| -rw-r--r-- | workspaces/test/shaders/ray_box.wgsl | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/workspaces/test/shaders/ray_box.wgsl b/workspaces/test/shaders/ray_box.wgsl new file mode 100644 index 0000000..d56ea1b --- /dev/null +++ b/workspaces/test/shaders/ray_box.wgsl @@ -0,0 +1,16 @@ +struct RayBounds { + t_entry: f32, + t_exit: f32, + hit: bool, +}; + +fn ray_box_intersection(ro: vec3<f32>, rd: vec3<f32>, extent: vec3<f32>) -> RayBounds { + let inv_rd = 1.0 / rd; + let t0 = (-extent - ro) * inv_rd; + let t1 = (extent - ro) * inv_rd; + let tmin_vec = min(t0, t1); + let tmax_vec = max(t0, t1); + let t_entry = max(0.0, max(tmin_vec.x, max(tmin_vec.y, tmin_vec.z))); + let t_exit = min(tmax_vec.x, min(tmax_vec.y, tmax_vec.z)); + return RayBounds(t_entry, t_exit, t_entry <= t_exit); +} |
