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authorskal <pascal.massimino@gmail.com>2026-02-12 11:39:24 +0100
committerskal <pascal.massimino@gmail.com>2026-02-12 11:39:24 +0100
commit542958a8e97f8a000a9c8434408884cb9cb63705 (patch)
tree611474c630b8ae983b440d2e57da7decae83ff23 /workspaces/test/shaders/distort.wgsl
parent91d42f2d057e077c267d6775cc109a801aa315c0 (diff)
CNN v2 Phase 5: render pipeline implementation
Complete multi-pass compute execution for CNNv2Effect. Implementation: - Layer texture creation (ping-pong buffers for intermediate results) - Static features compute pipeline with bind group layout - Bind group creation with 5 bindings (input mips + depth + output) - compute() override for multi-pass execution - Static features pass with proper workgroup dispatch Architecture: - Static features: 8×f16 packed as 4×u32 (RGBD + UV + sin + bias) - Layer buffers: 2×RGBA32Uint textures (8 channels f16 each) - Input mips: 3 levels (0, 1, 2) for multi-scale features - Workgroup size: 8×8 threads Status: - Static features compute pass functional - Layer pipeline infrastructure ready - All 36/36 tests passing Next: Layer shader integration, multi-layer execution Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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