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authorskal <pascal.massimino@gmail.com>2026-02-12 00:40:53 +0100
committerskal <pascal.massimino@gmail.com>2026-02-12 00:40:53 +0100
commit05fdd78a78b83a322abc1b507325644662f3a9c1 (patch)
tree5568a45c7dade1076eeb9b42b97e1d8341050976 /workspaces/test/assets
parente16e9dd41b7487753889fb9c86b5c4cbe3eaf3fd (diff)
refactor: use CommonUniforms from common_uniforms.wgsl in test_demo
Instead of duplicating the uniform structure definition, PeakMeterEffect now uses ShaderComposer to include the common_uniforms snippet, ensuring the struct definition always matches the canonical version. Changes: - Added shader_composer.h include - Use ShaderComposer::Get().Compose() to prepend common_uniforms - Changed 'Uniforms' → 'CommonUniforms' in shader - Removed duplicate struct definition This ensures consistency across all shaders and eliminates potential drift between duplicate definitions. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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