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authorskal <pascal.massimino@gmail.com>2026-02-10 18:26:38 +0100
committerskal <pascal.massimino@gmail.com>2026-02-10 18:26:38 +0100
commitcb5cdbfb55cfa0185b2489ada75ff846f8aeab02 (patch)
tree91f5414631bf849e9e5f3bf46f72ea383cda6373 /workspaces/test/assets/music/HIHAT_CLOSED_DUFF.spec
parent28b6d0940497d38bc1b1829f4fb7266a54636ee6 (diff)
fix: Flip Y-axis to match ShaderToy coordinate convention
ShaderToy uses bottom-left origin with Y-up, but our system uses top-left origin with Y-down. Added Y-flip in fragment shader to correctly display ShaderToy effects. **Changes:** - workspaces/main/shaders/scene1.wgsl: Flip Y before coordinate conversion - tools/shadertoy/convert_shadertoy.py: Generate Y-flip in all conversions **Formula:** ```wgsl let flipped = vec2<f32>(p.x, uniforms.resolution.y - p.y); ``` This ensures ShaderToy shaders display right-side up. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'workspaces/test/assets/music/HIHAT_CLOSED_DUFF.spec')
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