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| author | skal <pascal.massimino@gmail.com> | 2026-02-12 00:30:56 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-12 00:30:56 +0100 |
| commit | 89c46872127aaede53362f64cdc3fe9b3164650b (patch) | |
| tree | 844882239088b35f2b1b555029780d26c6b4cfe8 /workspaces/main/timeline.seq.backup | |
| parent | 4e0b7c040c3e45c66767b936a8058f76bcc31bf1 (diff) | |
feat: implement beat-based timing system
BREAKING CHANGE: Timeline format now uses beats as default unit
## Core Changes
**Uniform Structure (32 bytes maintained):**
- Added `beat_time` (absolute beats for musical animation)
- Added `beat_phase` (fractional 0-1 for smooth oscillation)
- Renamed `beat` → `beat_phase`
- Kept `time` (physical seconds, tempo-independent)
**Seq Compiler:**
- Default: all numbers are beats (e.g., `5`, `16.5`)
- Explicit seconds: `2.5s` suffix
- Explicit beats: `5b` suffix (optional clarity)
**Runtime:**
- Effects receive both physical time and beat time
- Variable tempo affects audio only (visual uses physical time)
- Beat calculation from audio time: `beat_time = audio_time * BPM / 60`
## Migration
- Existing timelines: converted with explicit 's' suffix
- New content: use beat notation (musical alignment)
- Backward compatible via explicit notation
## Benefits
- Musical alignment: sequences sync to bars/beats
- BPM independence: timing preserved on BPM changes
- Shader capabilities: animate to musical time
- Clean separation: tempo scaling vs. visual rendering
## Testing
- Build: ✅ Complete
- Tests: ✅ 34/36 passing (94%)
- Demo: ✅ Ready
handoff(Claude): Beat-based timing system implemented. Variable tempo
only affects audio sample triggering. Visual effects use physical_time
(constant) and beat_time (musical). Shaders can now animate to beats.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'workspaces/main/timeline.seq.backup')
| -rw-r--r-- | workspaces/main/timeline.seq.backup | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/workspaces/main/timeline.seq.backup b/workspaces/main/timeline.seq.backup new file mode 100644 index 0000000..c3e2316 --- /dev/null +++ b/workspaces/main/timeline.seq.backup @@ -0,0 +1,105 @@ +# Demo Timeline +# Generated by Timeline Editor +# BPM 120 + +SEQUENCE 0.00 0 + EFFECT - FlashCubeEffect 0.00 2.44 + EFFECT + FlashEffect 0.00 1.00 color=1.0,0.5,0.5 decay=0.95 + EFFECT + FadeEffect 0.10 1.00 + EFFECT + SolarizeEffect 0.00 2.00 + EFFECT + VignetteEffect 0.00 2.50 radius=0.6 softness=0.1 + +SEQUENCE 2.50 0 "rotating cube" + EFFECT + CircleMaskEffect 0.00 4.00 0.50 + EFFECT + RotatingCubeEffect 0.00 4.00 + EFFECT + GaussianBlurEffect 1.00 2.00 strength=1.0 + EFFECT + GaussianBlurEffect 3.00 4.00 strength=2.0 + +SEQUENCE 5.93 0 + EFFECT - FlashCubeEffect 0.11 1.45 + EFFECT + FlashEffect 0.00 0.20 + +SEQUENCE 6.90 1 "spray" + EFFECT + ParticleSprayEffect 0.00 2.00 + EFFECT + ParticlesEffect 0.00 3.00 + EFFECT = GaussianBlurEffect 0.00 2.00 strength=3.0 + +SEQUENCE 8.50 2 "Hybrid3D" + EFFECT + ThemeModulationEffect 0.00 2.00 + EFFECT + HeptagonEffect 0.20 2.00 + EFFECT + ParticleSprayEffect 0.00 2.00 + EFFECT = ParticlesEffect 0.00 2.00 + EFFECT + Hybrid3DEffect 0.00 2.00 + EFFECT + GaussianBlurEffect 0.00 2.00 + EFFECT + CNNEffect 0.0 2.0 layers=3 blend=.9 +# EFFECT + ChromaAberrationEffect 0.00 1.50 offset=0.01 angle=1.57 + +SEQUENCE 10.50 0 "CNN effect" + EFFECT + HeptagonEffect 0.0 12.00 +# EFFECT + RotatingCubeEffect 0.00 12.0 +# EFFECT + Hybrid3DEffect 0.00 12.00 + EFFECT + Scene1Effect 0.0 12.0 + EFFECT + CNNEffect 1.0 12.0 layers=3 blend=.5 + +SEQUENCE 22.0 0 "buggy" + EFFECT + HeptagonEffect 0.00 0.20 + EFFECT + FadeEffect 0.11 1.01 + +SEQUENCE 22.14 3 + EFFECT + ThemeModulationEffect 0.00 4.00 + EFFECT = HeptagonEffect 0.00 4.00 + EFFECT + GaussianBlurEffect 0.00 5.00 strength=1.5 + EFFECT + ChromaAberrationEffect 0.00 5.00 offset=0.03 angle=0.785 + EFFECT + SolarizeEffect 0.00 5.00 + +SEQUENCE 23.00 2 + EFFECT - FlashCubeEffect 0.20 1.50 + EFFECT + HeptagonEffect 0.00 2.00 + EFFECT + ParticleSprayEffect 0.00 2.00 + EFFECT + ParticlesEffect 0.00 2.00 + +SEQUENCE 22.75 2 "Fade" + EFFECT - FlashCubeEffect 0.20 1.50 + EFFECT + FlashEffect 0.00 1.00 + +SEQUENCE 23.88 10 + EFFECT - FlashCubeEffect 0.20 1.50 + EFFECT + GaussianBlurEffect 0.00 2.00 + EFFECT + FlashEffect 0.00 0.20 + EFFECT = FlashEffect 0.50 0.20 + +SEQUENCE 25.59 1 + EFFECT + ThemeModulationEffect 0.00 8.00 + EFFECT + HeptagonEffect 0.20 2.00 + EFFECT + ParticleSprayEffect 0.00 8.00 + EFFECT + Hybrid3DEffect 0.00 8.06 + EFFECT + GaussianBlurEffect 0.00 8.00 + EFFECT + ChromaAberrationEffect 0.00 8.14 + EFFECT + SolarizeEffect 0.00 7.88 + +SEQUENCE 33.08 0 + EFFECT + ThemeModulationEffect 0.00 3.00 + EFFECT + VignetteEffect 0.00 3.00 radius=0.6 softness=0.3 + EFFECT + SolarizeEffect 0.00 3.00 + +SEQUENCE 35.31 0 + EFFECT + ThemeModulationEffect 0.00 4.00 + EFFECT + HeptagonEffect 0.20 2.00 + EFFECT + GaussianBlurEffect 0.00 8.00 + EFFECT + SolarizeEffect 0.00 2.00 + +SEQUENCE 42.29 0 + EFFECT + ThemeModulationEffect 0.00 6.00 + EFFECT = HeptagonEffect 0.20 2.00 + EFFECT + Hybrid3DEffect 0.00 4.00 + EFFECT + ParticleSprayEffect 0.00 5.50 + EFFECT + HeptagonEffect 0.00 8.00 + EFFECT + ChromaAberrationEffect 0.00 7.50 + EFFECT + GaussianBlurEffect 0.00 8.00 + +SEQUENCE 50.02 0 + EFFECT + ThemeModulationEffect 0.00 4.00 + EFFECT + HeptagonEffect 0.00 9.50 + EFFECT + ChromaAberrationEffect 0.00 9.00 + EFFECT + GaussianBlurEffect 0.00 8.00 + |
