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| author | skal <pascal.massimino@gmail.com> | 2026-02-16 11:58:34 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 11:58:34 +0100 |
| commit | 7a383635525c9f9617965f3c79a9f2d6c86550cd (patch) | |
| tree | 84491cede72c416e2f0b8131854c849c4b1454a5 /workspaces/main/shaders | |
| parent | af5d0e4c3a6cb773a4fb51ac32f4c33a7f8d8224 (diff) | |
docs(sequence): update and compact v2 documentation
Documentation Changes:
- Rewrote SEQUENCE_v2.md: practical guide focused on actual implementation
- Removed design philosophy, added concrete examples
- Documented all implemented features and current limitations
- Added effect creation templates (standard post-process, 3D with depth)
- 130 lines → 222 lines (expanded with examples)
- Updated EFFECT_WORKFLOW.md for v2
- Changed from v1 Effect/PostProcessEffect to EffectV2
- Updated all steps for v2 workflow (6 steps instead of 8)
- Added complete templates with proper v2 signatures
- Documented common issues and solutions
- Removed v1-specific content
- Archived v1 documentation
- Moved doc/SEQUENCE.md → doc/archive/SEQUENCE_V1.md
- V1 system removed, documentation preserved for reference
Content Focus:
- Quick start examples (simple chain, multi-output, ping-pong)
- Timeline syntax reference with REQUIRED priority modifiers
- Architecture overview (SequenceV2, EffectV2, Node system)
- Compiler features (DAG validation, topological sort, ping-pong detection)
- Practical templates (copy-paste ready)
- Common issues section (build errors, runtime errors)
Status Documentation:
- ✅ Implemented: DAG validation, node aliasing, 7 effects ported
- ❌ Missing: Flatten mode, BPM handling, GetDemoDuration calculation
- TODO: Port remaining effects, implement flatten, update HTML editor
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'workspaces/main/shaders')
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