diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-13 23:17:42 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-13 23:17:42 +0100 |
| commit | 6fa9ccf86b0bbefb48cefae19d4162115a3d63d3 (patch) | |
| tree | 529f68a33d9e4dcc8e473ed604c0bfb6f6f2704f /workspaces/main/shaders | |
| parent | f81a30d15e1e7db0492f45a0b9bec6aaa20ae5c2 (diff) | |
CNN v2: Alpha channel depth handling and layer visualization
Training changes:
- Changed p3 default depth from 0.0 to 1.0 (far plane semantics)
- Extract depth from target alpha channel in both datasets
- Consistent alpha-as-depth across training/validation
Test tool enhancements (cnn_test):
- Added load_depth_from_alpha() for R32Float depth texture
- Fixed bind group layout for UnfilterableFloat sampling
- Added --save-intermediates with per-channel grayscale composites
- Each layer saved as 4x wide PNG (p0-p3 stacked horizontally)
- Global layers_composite.png for vertical layer stack overview
Investigation notes:
- Static features p4-p7 ARE computed and bound correctly
- Sin_20_y pattern visibility difference between tools under investigation
- Binary weights timestamp (Feb 13 20:36) vs HTML tool (Feb 13 22:12)
- Next: Update HTML tool with canonical binary weights
handoff(Claude): HTML tool weights update pending - base64 encoded
canonical weights ready in /tmp/weights_b64.txt for line 392 replacement.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'workspaces/main/shaders')
| -rw-r--r-- | workspaces/main/shaders/cnn_v2/cnn_v2_compute.wgsl | 9 | ||||
| -rw-r--r-- | workspaces/main/shaders/cnn_v2/cnn_v2_static.wgsl | 4 |
2 files changed, 8 insertions, 5 deletions
diff --git a/workspaces/main/shaders/cnn_v2/cnn_v2_compute.wgsl b/workspaces/main/shaders/cnn_v2/cnn_v2_compute.wgsl index 6905e75..4644003 100644 --- a/workspaces/main/shaders/cnn_v2/cnn_v2_compute.wgsl +++ b/workspaces/main/shaders/cnn_v2/cnn_v2_compute.wgsl @@ -11,6 +11,7 @@ struct LayerParams { weight_offset: u32, // Offset in f16 units is_output_layer: u32, // 1 if final layer (sigmoid), 0 otherwise (relu) blend_amount: f32, // [0,1] blend with original + is_layer_0: u32, // 1 if first layer (clamp [0,1]), 0 otherwise } @group(0) @binding(0) var static_features: texture_2d<u32>; // 8D static features (p0-p3 + spatial) @@ -120,11 +121,13 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) { } } - // Activation + // Activation (matches train_cnn_v2.py) if (is_output) { - output[c] = clamp(sum, 0.0, 1.0); + output[c] = clamp(sum, 0.0, 1.0); // Output layer: clamp [0,1] + } else if (params.is_layer_0 != 0u) { + output[c] = clamp(sum, 0.0, 1.0); // Layer 0: clamp [0,1] } else { - output[c] = max(0.0, sum); // ReLU + output[c] = max(0.0, sum); // Middle layers: ReLU } } diff --git a/workspaces/main/shaders/cnn_v2/cnn_v2_static.wgsl b/workspaces/main/shaders/cnn_v2/cnn_v2_static.wgsl index 35068a2..7b08132 100644 --- a/workspaces/main/shaders/cnn_v2/cnn_v2_static.wgsl +++ b/workspaces/main/shaders/cnn_v2/cnn_v2_static.wgsl @@ -48,9 +48,9 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) { let p2 = rgba.b; let p3 = textureLoad(depth_tex, coord, 0).r; - // UV coordinates (normalized [0,1], bottom-left origin) + // UV coordinates (normalized [0,1], top-left origin - matches training) let uv_x = f32(coord.x) / f32(dims.x); - let uv_y = 1.0 - (f32(coord.y) / f32(dims.y)); + let uv_y = f32(coord.y) / f32(dims.y); // Multi-frequency position encoding let sin20_y = sin(20.0 * uv_y); |
