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authorskal <pascal.massimino@gmail.com>2026-02-09 18:51:54 +0100
committerskal <pascal.massimino@gmail.com>2026-02-09 18:51:54 +0100
commit7790472dabfa0ecd06f3408d847860ec6072866e (patch)
tree5bce7b119f42d131daf746ddc052da2da5ff0650 /workspaces/main/shaders/vignette.wgsl
parent002ab9094f638c46d5db95d478e71c10933aceb2 (diff)
feat: Implement workspace system (Task #77)
Self-contained workspaces for parallel demo development. Structure: - workspaces/main,test - Demo-specific resources - assets/common - Shared resources - workspace.cfg - Configuration per workspace CMake integration: - DEMO_WORKSPACE option (defaults to main) - cmake/ParseWorkspace.cmake - Config parser - Workspace-relative asset/timeline/music paths Migration: - Main demo: demo.seq to workspaces/main/timeline.seq - Test demo: test_demo.seq to workspaces/test/timeline.seq - Common shaders: assets/common/shaders - Workspace shaders: workspaces/*/shaders Build: cmake -B build -DDEMO_WORKSPACE=main cmake -B build_test -DDEMO_WORKSPACE=test All tests passing (36/36). handoff(Claude): Task #77 workspace system complete. Both main and test workspaces build and pass all tests. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'workspaces/main/shaders/vignette.wgsl')
-rw-r--r--workspaces/main/shaders/vignette.wgsl32
1 files changed, 32 insertions, 0 deletions
diff --git a/workspaces/main/shaders/vignette.wgsl b/workspaces/main/shaders/vignette.wgsl
new file mode 100644
index 0000000..b129883
--- /dev/null
+++ b/workspaces/main/shaders/vignette.wgsl
@@ -0,0 +1,32 @@
+@group(0) @binding(0) var input_sampler: sampler;
+@group(0) @binding(1) var input_tex: texture_2d<f32>;
+#include "common_uniforms"
+
+struct VignetteParams {
+ radius: f32,
+ softness: f32,
+};
+
+@group(0) @binding(2) var<uniform> common_uniforms: CommonUniforms;
+@group(0) @binding(3) var<uniform> params: VignetteParams;
+
+@vertex
+fn vs_main(@builtin(vertex_index) vertex_idx: u32) -> @builtin(position) vec4<f32> {
+ var pos = array<vec2<f32>, 3>(
+ vec2<f32>(-1.0, -1.0),
+ vec2<f32>(3.0, -1.0),
+ vec2<f32>(-1.0, 3.0)
+ );
+ return vec4<f32>(pos[vertex_idx], 0.0, 1.0);
+}
+
+@fragment
+fn fs_main(@builtin(position) pos: vec4<f32>) -> @location(0) vec4<f32> {
+ let uv = pos.xy / common_uniforms.resolution;
+ let color = textureSample(input_tex, input_sampler, uv);
+
+ let d = distance(uv, vec2<f32>(0.5, 0.5));
+ let vignette = smoothstep(params.radius, params.radius - params.softness, d);
+
+ return vec4<f32>(color.rgb * mix(1.0, vignette, common_uniforms.audio_intensity), color.a);
+} \ No newline at end of file