diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-28 11:50:13 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-28 11:50:13 +0100 |
| commit | b9c2a0394343ff3586880d118b7d549b3e748cad (patch) | |
| tree | bfc437f805c6b7344951107df8c7cd69a7ec421f /workspaces/main/shaders/solarize.wgsl | |
| parent | 21d8a0b86ceda19812e9869a72e49c56c90ae3da (diff) | |
refactor(effects): co-locate effect WGSL shaders with their .h/.cc in src/effects/
Move 13 effect-specific shaders from workspaces/main/shaders/ to src/effects/
so each effect's .h, .cc, and .wgsl are together. Update assets.txt paths in
both main and test workspaces. Update EFFECT_WORKFLOW.md to reflect new location.
Shared/reusable snippets remain in src/shaders/.
handoff(Gemini): shaders moved; src/effects/ now has .h, .cc, and .wgsl per effect.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'workspaces/main/shaders/solarize.wgsl')
| -rw-r--r-- | workspaces/main/shaders/solarize.wgsl | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/workspaces/main/shaders/solarize.wgsl b/workspaces/main/shaders/solarize.wgsl deleted file mode 100644 index 02065de..0000000 --- a/workspaces/main/shaders/solarize.wgsl +++ /dev/null @@ -1,46 +0,0 @@ -@group(0) @binding(0) var smplr: sampler; -@group(0) @binding(1) var txt: texture_2d<f32>; - -#include "common_uniforms" - -@group(0) @binding(2) var<uniform> uniforms: CommonUniforms; - -#include "render/fullscreen_vs" - -@fragment fn fs_main(@builtin(position) p: vec4f) -> @location(0) vec4f { - let uv = p.xy / uniforms.resolution; - var col = textureSample(txt, smplr, uv); - - // Patterns are 2 seconds long (120 BPM, 4 beats) - let pattern_num = u32(uniforms.time / 2.0); - let is_even_pattern = (pattern_num % 2u) == 0u; - - // Reduced threshold range for subtler effect - let thr = 0.4 + 0.15 * sin(uniforms.time); - let solarize_strength = 0.4; // Reduced from 1.0 for less saturation - - if (is_even_pattern) { - // Even patterns: Subtle red-orange tint - if (col.r < thr) { - col.r = mix(col.r, 1.0 - col.r, solarize_strength); - } - if (col.g < thr) { - col.g = mix(col.g, 1.0 - col.g * 0.7, solarize_strength * 0.7); - } - if (col.b < thr) { - col.b = mix(col.b, col.b * 0.5, solarize_strength); - } - } else { - // Odd patterns: Subtle blue-cyan tint - if (col.r < thr) { - col.r = mix(col.r, col.r * 0.6, solarize_strength); - } - if (col.g < thr) { - col.g = mix(col.g, 1.0 - col.g * 0.8, solarize_strength * 0.8); - } - if (col.b < thr) { - col.b = mix(col.b, 1.0 - col.b, solarize_strength); - } - } - return col; -} |
