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authorskal <pascal.massimino@gmail.com>2026-02-28 11:50:13 +0100
committerskal <pascal.massimino@gmail.com>2026-02-28 11:50:13 +0100
commitb9c2a0394343ff3586880d118b7d549b3e748cad (patch)
treebfc437f805c6b7344951107df8c7cd69a7ec421f /workspaces/main/shaders/solarize.wgsl
parent21d8a0b86ceda19812e9869a72e49c56c90ae3da (diff)
refactor(effects): co-locate effect WGSL shaders with their .h/.cc in src/effects/
Move 13 effect-specific shaders from workspaces/main/shaders/ to src/effects/ so each effect's .h, .cc, and .wgsl are together. Update assets.txt paths in both main and test workspaces. Update EFFECT_WORKFLOW.md to reflect new location. Shared/reusable snippets remain in src/shaders/. handoff(Gemini): shaders moved; src/effects/ now has .h, .cc, and .wgsl per effect. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'workspaces/main/shaders/solarize.wgsl')
-rw-r--r--workspaces/main/shaders/solarize.wgsl46
1 files changed, 0 insertions, 46 deletions
diff --git a/workspaces/main/shaders/solarize.wgsl b/workspaces/main/shaders/solarize.wgsl
deleted file mode 100644
index 02065de..0000000
--- a/workspaces/main/shaders/solarize.wgsl
+++ /dev/null
@@ -1,46 +0,0 @@
-@group(0) @binding(0) var smplr: sampler;
-@group(0) @binding(1) var txt: texture_2d<f32>;
-
-#include "common_uniforms"
-
-@group(0) @binding(2) var<uniform> uniforms: CommonUniforms;
-
-#include "render/fullscreen_vs"
-
-@fragment fn fs_main(@builtin(position) p: vec4f) -> @location(0) vec4f {
- let uv = p.xy / uniforms.resolution;
- var col = textureSample(txt, smplr, uv);
-
- // Patterns are 2 seconds long (120 BPM, 4 beats)
- let pattern_num = u32(uniforms.time / 2.0);
- let is_even_pattern = (pattern_num % 2u) == 0u;
-
- // Reduced threshold range for subtler effect
- let thr = 0.4 + 0.15 * sin(uniforms.time);
- let solarize_strength = 0.4; // Reduced from 1.0 for less saturation
-
- if (is_even_pattern) {
- // Even patterns: Subtle red-orange tint
- if (col.r < thr) {
- col.r = mix(col.r, 1.0 - col.r, solarize_strength);
- }
- if (col.g < thr) {
- col.g = mix(col.g, 1.0 - col.g * 0.7, solarize_strength * 0.7);
- }
- if (col.b < thr) {
- col.b = mix(col.b, col.b * 0.5, solarize_strength);
- }
- } else {
- // Odd patterns: Subtle blue-cyan tint
- if (col.r < thr) {
- col.r = mix(col.r, col.r * 0.6, solarize_strength);
- }
- if (col.g < thr) {
- col.g = mix(col.g, 1.0 - col.g * 0.8, solarize_strength * 0.8);
- }
- if (col.b < thr) {
- col.b = mix(col.b, 1.0 - col.b, solarize_strength);
- }
- }
- return col;
-}