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| author | skal <pascal.massimino@gmail.com> | 2026-02-21 10:24:24 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-21 10:24:24 +0100 |
| commit | 7d6c9bc2f10a479d9e054af56a75e535d1015b79 (patch) | |
| tree | a364cc4d16052162c48e15e9e05e491e9ba1e758 /workspaces/main/shaders/solarize.wgsl | |
| parent | 53187e2d930cf982a0bc7f99262586c6a8a0640a (diff) | |
docs: Update WGSL files to use shorter vector and matrix type aliases
Replaced `vec2<f32>`, `vec3<f32>`, `vec4<f32>`, `mat4x4<f32>`, and `mat3x3<f32>` with their shorter aliases `vec2f`, `vec3f`, `vec4f`, `mat4x4f`, and `mat3x3f` across all WGSL shader files in `workspaces/main/shaders/`. This improves readability and aligns with modern WGSL conventions.
Diffstat (limited to 'workspaces/main/shaders/solarize.wgsl')
| -rw-r--r-- | workspaces/main/shaders/solarize.wgsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/workspaces/main/shaders/solarize.wgsl b/workspaces/main/shaders/solarize.wgsl index 0a69b83..02065de 100644 --- a/workspaces/main/shaders/solarize.wgsl +++ b/workspaces/main/shaders/solarize.wgsl @@ -7,7 +7,7 @@ #include "render/fullscreen_vs" -@fragment fn fs_main(@builtin(position) p: vec4<f32>) -> @location(0) vec4<f32> { +@fragment fn fs_main(@builtin(position) p: vec4f) -> @location(0) vec4f { let uv = p.xy / uniforms.resolution; var col = textureSample(txt, smplr, uv); |
