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authorskal <pascal.massimino@gmail.com>2026-02-14 17:48:59 +0100
committerskal <pascal.massimino@gmail.com>2026-02-14 17:48:59 +0100
commitb4c901700de0d9e867b9fd0c0c6a6586578f8480 (patch)
treefa75851852713717e78df59efa4f19aa25d4c9fc /workspaces/main/shaders/gaussian_blur.wgsl
parent0127c747a41f972fd68e3e6e6b472859bfdb80dd (diff)
some tweaking
Diffstat (limited to 'workspaces/main/shaders/gaussian_blur.wgsl')
-rw-r--r--workspaces/main/shaders/gaussian_blur.wgsl16
1 files changed, 10 insertions, 6 deletions
diff --git a/workspaces/main/shaders/gaussian_blur.wgsl b/workspaces/main/shaders/gaussian_blur.wgsl
index 22e467f..4e845ff 100644
--- a/workspaces/main/shaders/gaussian_blur.wgsl
+++ b/workspaces/main/shaders/gaussian_blur.wgsl
@@ -1,3 +1,5 @@
+// 5x5 gaussian blur
+
@group(0) @binding(0) var smplr: sampler;
@group(0) @binding(1) var txt: texture_2d<f32>;
@@ -6,6 +8,8 @@
struct GaussianBlurParams {
strength: f32,
+ strength_audio: f32,
+ stretch: f32, // dir_y / dir_x
_pad: f32,
};
@@ -13,17 +17,17 @@ struct GaussianBlurParams {
@group(0) @binding(3) var<uniform> params: GaussianBlurParams;
@fragment fn fs_main(@builtin(position) p: vec4<f32>) -> @location(0) vec4<f32> {
- let uv = p.xy / uniforms.resolution;
- var res = vec4<f32>(0.0);
-
// Parameterized strength + dramatic beat pulsation
- let pulse = 0.5 + uniforms.audio_intensity * 2.0; // Pulsate between 0.5x and 2.5x with beat
+ let pulse = 1.0 + uniforms.audio_intensity * params.strength_audio; // Pulsate beat
let size = params.strength * pulse;
+ let dir = vec2<f32>(1., params.stretch) * size / uniforms.resolution.x;
+ let uv = p.xy / uniforms.resolution;
+ var res = vec4<f32>(0.0);
for (var x: f32 = -2.0; x <= 2.0; x += 1.0) {
for (var y: f32 = -2.0; y <= 2.0; y += 1.0) {
- res += textureSample(txt, smplr, uv + vec2<f32>(x, y) * size / uniforms.resolution.x);
+ res += textureSample(txt, smplr, uv + vec2<f32>(x, y) * dir);
}
}
- return res / 25.0;
+ return res * (1. / 25.0);
}