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authorskal <pascal.massimino@gmail.com>2026-02-28 11:50:13 +0100
committerskal <pascal.massimino@gmail.com>2026-02-28 11:50:13 +0100
commitb9c2a0394343ff3586880d118b7d549b3e748cad (patch)
treebfc437f805c6b7344951107df8c7cd69a7ec421f /workspaces/main/shaders/distort.wgsl
parent21d8a0b86ceda19812e9869a72e49c56c90ae3da (diff)
refactor(effects): co-locate effect WGSL shaders with their .h/.cc in src/effects/
Move 13 effect-specific shaders from workspaces/main/shaders/ to src/effects/ so each effect's .h, .cc, and .wgsl are together. Update assets.txt paths in both main and test workspaces. Update EFFECT_WORKFLOW.md to reflect new location. Shared/reusable snippets remain in src/shaders/. handoff(Gemini): shaders moved; src/effects/ now has .h, .cc, and .wgsl per effect. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'workspaces/main/shaders/distort.wgsl')
-rw-r--r--workspaces/main/shaders/distort.wgsl20
1 files changed, 0 insertions, 20 deletions
diff --git a/workspaces/main/shaders/distort.wgsl b/workspaces/main/shaders/distort.wgsl
deleted file mode 100644
index e19bd16..0000000
--- a/workspaces/main/shaders/distort.wgsl
+++ /dev/null
@@ -1,20 +0,0 @@
-@group(0) @binding(0) var smplr: sampler;
-@group(0) @binding(1) var txt: texture_2d<f32>;
-
-#include "common_uniforms"
-
-struct DistortParams {
- strength: f32,
- speed: f32,
-};
-
-@group(0) @binding(2) var<uniform> uniforms: CommonUniforms;
-@group(0) @binding(3) var<uniform> params: DistortParams;
-
-#include "render/fullscreen_vs"
-
-@fragment fn fs_main(@builtin(position) p: vec4f) -> @location(0) vec4f {
- let uv = p.xy / uniforms.resolution;
- let dist = params.strength * uniforms.audio_intensity * sin(uv.y * 20.0 + uniforms.time * params.speed * 5.0);
- return textureSample(txt, smplr, uv + vec2f(dist, 0.0));
-}