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authorskal <pascal.massimino@gmail.com>2026-02-11 11:42:46 +0100
committerskal <pascal.massimino@gmail.com>2026-02-11 11:42:46 +0100
commit5fb1bcc25fef7388a2d68be6c1f062bcf996fd85 (patch)
tree47ccf3b23eb3f947f7cc3fb0dc5b4e504c95c2e3 /workspaces/main/shaders/compute
parentd378da77eec4d506bc01e4c08c38644d72969cc7 (diff)
fix: Resolve auxiliary texture resolution mismatch bug
Auxiliary textures were created during init() using default dimensions (1280x720) before resize() was called with actual window size. This caused compute shaders to receive uniforms with correct resolution but render to wrong-sized textures. Changes: - Add MainSequence::resize_auxiliary_texture() to recreate textures - Override resize() in CircleMaskEffect to resize circle_mask texture - Override resize() in CNNEffect to resize captured_frame texture - Bind groups are recreated with new texture views after resize Tests: All 36 tests passing Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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