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| author | skal <pascal.massimino@gmail.com> | 2026-02-12 12:57:02 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-12 12:57:02 +0100 |
| commit | 26febe604f517816acae0cb70db04668cc1bdb27 (patch) | |
| tree | d5aac1c7f78093a27181f9409319832ae33d9e7d /workspaces/main/shaders/common_uniforms.wgsl | |
| parent | 9dd123e1d25325f09167134e98c04fd6d7e91970 (diff) | |
Timeline editor: CPU load visualization + UX improvements
Features:
- CPU load bar: Color-coded (green→yellow→red) effect density visualization
- Overlays under waveform to save space, always visible
- Constant load (1.0) per active effect, 0.1 beat resolution
- Add Effect button: Create new effects in selected sequence
- Delete buttons in properties panel for quick access
- Timeline favicon (green bars SVG)
Fixes:
- Handle drag no longer jumps on mousedown (offset tracking)
- Sequence name input accepts numbers (explicit inputmode)
- Start Time label corrected (beats, not seconds)
Updated timeline.seq with beat-based timing adjustments.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'workspaces/main/shaders/common_uniforms.wgsl')
0 files changed, 0 insertions, 0 deletions
