diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-10 21:11:05 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-10 21:11:05 +0100 |
| commit | 7a05f4d33b611ba1e9b6c68e0d0bd67d6ea011ee (patch) | |
| tree | a88109bee56197ffca8d7aacd07a878fae502d11 /workspaces/main/shaders/cnn/cnn_conv3x3.wgsl | |
| parent | 2fbfc406abe5a42f45face9b07a91ec64c0d4f78 (diff) | |
refactor: Optimize CNN grayscale computation
Compute gray once per fragment using dot() instead of per-layer.
Pass gray as f32 parameter to conv functions instead of vec4 original.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'workspaces/main/shaders/cnn/cnn_conv3x3.wgsl')
| -rw-r--r-- | workspaces/main/shaders/cnn/cnn_conv3x3.wgsl | 16 |
1 files changed, 5 insertions, 11 deletions
diff --git a/workspaces/main/shaders/cnn/cnn_conv3x3.wgsl b/workspaces/main/shaders/cnn/cnn_conv3x3.wgsl index 96ddf5b..79b0350 100644 --- a/workspaces/main/shaders/cnn/cnn_conv3x3.wgsl +++ b/workspaces/main/shaders/cnn/cnn_conv3x3.wgsl @@ -15,7 +15,7 @@ fn cnn_conv3x3_7to4_src( // Compute grayscale from original (converted in [-1,1]) let original = (textureSample(tex, samp, uv) - 0.5) * 2.0; - let gray = 0.2126*original.r + 0.7152*original.g + 0.0722*original.b; + let gray = dot(original.rgb, vec3<f32>(0.2126, 0.7152, 0.0722)); // Normalize UV to [-1,1] let uv_norm = (uv - 0.5) * 2.0; @@ -52,7 +52,7 @@ fn cnn_conv3x3_7to4_src( } // Inner layers: 7→4 channels (RGBD output) -// Assumes 'tex' and 'original' are already normalized to [-1,1] +// Assumes 'tex' is already normalized to [-1,1] // UV coordinates remain in [0,1] and are normalized internally // weights: array<array<f32, 8>, 36> (9 positions × 4 channels, each with 7 weights + bias) fn cnn_conv3x3_7to4( @@ -60,14 +60,11 @@ fn cnn_conv3x3_7to4( samp: sampler, uv: vec2<f32>, resolution: vec2<f32>, - original: vec4<f32>, + gray: f32, weights: array<array<f32, 8>, 36> ) -> vec4<f32> { let step = 1.0 / resolution; - // Compute grayscale from original (already in [-1,1]) - let gray = 0.2126*original.r + 0.7152*original.g + 0.0722*original.b; - // Normalize UV to [-1,1] let uv_norm = (uv - 0.5) * 2.0; @@ -103,7 +100,7 @@ fn cnn_conv3x3_7to4( } // Final layer: 7→1 channel (scalar output) -// Assumes 'tex' and 'original' are already normalized to [-1,1] +// Assumes 'tex' is already normalized to [-1,1] // UV coordinates remain in [0,1] and are normalized internally // weights: array<array<f32, 8>, 9> (9 positions, each with 7 weights + bias) fn cnn_conv3x3_7to1( @@ -111,14 +108,11 @@ fn cnn_conv3x3_7to1( samp: sampler, uv: vec2<f32>, resolution: vec2<f32>, - original: vec4<f32>, + gray: f32, weights: array<array<f32, 8>, 9> ) -> f32 { let step = 1.0 / resolution; - // Compute grayscale from original (already in [-1,1]) - let gray = 0.2126*original.r + 0.7152*original.g + 0.0722*original.b; - // Normalize UV to [-1,1] let uv_norm = (uv - 0.5) * 2.0; |
