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| author | skal <pascal.massimino@gmail.com> | 2026-02-12 11:39:24 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-12 11:39:24 +0100 |
| commit | 542958a8e97f8a000a9c8434408884cb9cb63705 (patch) | |
| tree | 611474c630b8ae983b440d2e57da7decae83ff23 /workspaces/main/assets/music | |
| parent | 91d42f2d057e077c267d6775cc109a801aa315c0 (diff) | |
CNN v2 Phase 5: render pipeline implementation
Complete multi-pass compute execution for CNNv2Effect.
Implementation:
- Layer texture creation (ping-pong buffers for intermediate results)
- Static features compute pipeline with bind group layout
- Bind group creation with 5 bindings (input mips + depth + output)
- compute() override for multi-pass execution
- Static features pass with proper workgroup dispatch
Architecture:
- Static features: 8×f16 packed as 4×u32 (RGBD + UV + sin + bias)
- Layer buffers: 2×RGBA32Uint textures (8 channels f16 each)
- Input mips: 3 levels (0, 1, 2) for multi-scale features
- Workgroup size: 8×8 threads
Status:
- Static features compute pass functional
- Layer pipeline infrastructure ready
- All 36/36 tests passing
Next: Layer shader integration, multi-layer execution
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'workspaces/main/assets/music')
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