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| author | skal <pascal.massimino@gmail.com> | 2026-02-12 00:33:58 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-12 00:33:58 +0100 |
| commit | 641b5b692ddfce30cc1bcebe742b38e0bba39ce8 (patch) | |
| tree | 1249d50ef4c3d84b11f9c2edbc6fa5b8025626fd /workspaces/main/assets.txt | |
| parent | 89c46872127aaede53362f64cdc3fe9b3164650b (diff) | |
fix: update shader files to use beat_phase instead of beat
- Fixed particle_spray_compute.wgsl (uniforms.beat → uniforms.beat_phase)
- Fixed ellipse.wgsl (uniforms.beat → uniforms.beat_phase)
- Applied to all workspace and asset directories
Resolves shader compilation error on demo64k startup.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'workspaces/main/assets.txt')
0 files changed, 0 insertions, 0 deletions
