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authorskal <pascal.massimino@gmail.com>2026-03-08 10:13:01 +0100
committerskal <pascal.massimino@gmail.com>2026-03-08 10:13:01 +0100
commit1438cfe727adc7b6a5d84c76b0878ed77ef254a8 (patch)
treea0493499f5281413b57f677979365fc98e96bac0 /tools
parentfa7d2d7f3aa40d581ca2ad97e39fe944769ee5a3 (diff)
feat: WGSL asset load-from-disk in dev mode
- asset_packer: include WGSL in --disk_load path storage (alongside SPEC/MP3) - asset_manager: disk-load WGSL assets at runtime when !DEMO_STRIP_ALL - DemoCodegen: pass ASSET_PACKER_FLAGS to pack_test_assets so test assets also use disk-load paths in dev mode (fixes pre-existing SPEC/WGSL test failures) - test_shader_composer: fix stale assertions (fn test_wgsl → fn snippet_a, correct ordering check) 35/35 tests passing. handoff(Claude): WGSL disk-loading implemented. Shaders now loaded from disk in dev mode, enabling hot-reload without rebuild. Tests fixed. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'tools')
-rw-r--r--tools/asset_packer.cc3
1 files changed, 2 insertions, 1 deletions
diff --git a/tools/asset_packer.cc b/tools/asset_packer.cc
index e28d71f..37d2a57 100644
--- a/tools/asset_packer.cc
+++ b/tools/asset_packer.cc
@@ -488,7 +488,8 @@ int main(int argc, char* argv[]) {
std::string full_path = combined_path.lexically_normal().string();
if (disk_load_mode &&
- (info.asset_type == "SPEC" || info.asset_type == "MP3")) {
+ (info.asset_type == "SPEC" || info.asset_type == "MP3" ||
+ info.asset_type == "WGSL")) {
fprintf(assets_data_cc_file,
"alignas(16) static const char %s[] = \"%s\";\n",
info.data_array_name.c_str(), full_path.c_str());