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| author | skal <pascal.massimino@gmail.com> | 2026-02-09 15:20:09 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-09 15:20:09 +0100 |
| commit | af55c4a7a54a90d4c252aa4fe354e7bf8624072e (patch) | |
| tree | 6aef045c1f52f0df766e5b091cfb61a950d48c3f /tools/timeline_editor/index.html | |
| parent | ff4108b383e8b543a298debdb3518a19e08d74ab (diff) | |
refactor: Deduplicate CommonUniforms with #include in WGSL shaders
Replace redundant CommonUniforms struct definitions across 13 shaders
with #include "common_uniforms" directive. Integrate ShaderComposer
preprocessing into all shader creation pipelines.
Changes:
- Replace 9-line CommonUniforms definitions with single #include line
- Add ShaderComposer.Compose() to create_post_process_pipeline()
- Add ShaderComposer.Compose() to gpu_create_render_pass()
- Add ShaderComposer.Compose() to gpu_create_compute_pass()
- Add InitShaderComposer() calls to test_effect_base and test_demo_effects
- Update test_shader_compilation to compose shaders before validation
Net reduction: 83 lines of duplicate code eliminated
All 35 tests passing (100%)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'tools/timeline_editor/index.html')
0 files changed, 0 insertions, 0 deletions
