diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-14 14:55:58 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-14 14:55:58 +0100 |
| commit | d6cc50eb49275bbc0de21d4c65a5172d5d65f790 (patch) | |
| tree | 642ffcb971bc58fd12ffa17bed5daeb00e4df8d0 /tools/spectral_editor/dct.js | |
| parent | 7bb0b688de0d909828a58613c69dea85fa476400 (diff) | |
refactor(gpu): Relocate effects to src/effects and streamline includes
This refactoring improves the project's structure by decoupling visual effects from the core GPU module. All effect implementations have been moved from to a new top-level directory. Shared utilities like , , and have been consolidated into the parent directory.
- **Motivation**: To create a clearer separation of concerns, making the codebase easier to navigate and maintain. This move treats effects as a distinct layer that depends on the core GPU module, rather than being embedded within it.
- **Changes**:
- Created new directory.
- Moved all effect source files (, ) to .
- Moved shared helpers (, , ) to .
- Updated and to reflect the new file locations for all build targets.
- Corrected all directives across the entire codebase (, , ) to point to the new paths.
- Updated all markdown documentation ( files) to ensure file paths and architectural descriptions are accurate.
- Fixed several compiler errors related to incorrect enum casting () that were exposed during cross-compilation for Windows.
- **Verification**:
- The entire project builds successfully for both native and Windows cross-compilation targets.
- All 34 tests pass (Usage
ctest [options]).
- The --- Running Native Build & Tests ---
Configuring with all options enabled (tests + tools)...
--
-- Build Configuration:
-- DEMO_SIZE_OPT: ON
-- DEMO_STRIP_ALL: ON
-- DEMO_FINAL_STRIP: OFF
-- DEMO_STRIP_EXTERNAL_LIBS: OFF
-- DEMO_BUILD_TESTS: ON
-- DEMO_BUILD_TOOLS: ON
-- DEMO_ENABLE_COVERAGE: OFF
-- DEMO_ENABLE_DEBUG_LOGS: OFF
-- DEMO_HEADLESS: OFF
-- DEMO_WORKSPACE: main
--
-- Loaded workspace: Main Demo
-- Timeline: timeline.seq
-- Music: pop_punk_drums.track
-- Assets: assets.txt
-- Using workspace: main
-- Configuring done (0.0s)
-- Generating done (0.1s)
-- Build files have been written to: /Users/skal/demo/build
Building all targets (demo, tests, and tools)...
[ 0%] Built target validate_uniforms_script
[ 1%] Built target procedural
[ 2%] Validating uniform buffer sizes and alignments...
[ 3%] Built target tracker_compiler
[ 4%] Built target test_3d
[ 4%] Built target test_maths
[ 4%] Built target seq_compiler
[ 4%] Built target tracker_compiler_host
[ 5%] Built target asset_packer
[ 5%] Built target test_procedural
[ 6%] Compiling demo sequence from workspace main...
[ 6%] Built target generate_tracker_music
[ 6%] Built target generate_test_demo_music
[ 6%] Compiling test_demo sequence...
Using BPM: 90
Successfully generated timeline with 16 sequences.
Using BPM: 120
Demo end time: 16.000000s
Successfully generated timeline with 1 sequences.
[ 6%] Built target generate_test_demo_timeline
[ 6%] Built target generate_timeline
Validation Warning for 'CommonPostProcessUniforms': Matching WGSL struct not found.
Validation OK for 'FadeParams': Size 16 matches C++ expected size.
Validation OK for 'ThemeModulationParams': Size 16 matches C++ expected size.
Validation OK for 'GaussianBlurParams': Size 8 matches C++ expected size.
Validation OK for 'DistortParams': Size 8 matches C++ expected size.
Validation OK for 'CircleMaskParams': Size 16 matches C++ expected size.
[ 6%] Built target generate_test_assets
[ 7%] Built target generate_demo_assets
[ 7%] Built target validate_uniforms
[ 8%] Built target util
[ 10%] Built target test_assets
[ 11%] Built target test_shader_assets
[ 12%] Built target test_file_watcher
[ 15%] Built target 3d
[ 21%] Built target test_platform
[ 22%] Built target audio
[ 23%] Built target test_window
[ 26%] Built target test_fft
[ 27%] Built target test_synth
[ 27%] Built target test_spectral_brush
[ 27%] Built target test_physics
[ 28%] Built target test_dct
[ 31%] Building CXX object CMakeFiles/gpu.dir/src/gpu/effect.cc.o
[ 30%] Built target test_mock_backend
[ 32%] Built target test_scene_loader
[ 33%] Built target test_audio_backend
[ 34%] Built target test_audio_gen
[ 36%] Built target test_silent_backend
[ 39%] Built target test_jittered_audio
[ 39%] Building CXX object CMakeFiles/gpu.dir/src/effects/heptagon_effect.cc.o
[ 42%] Built target test_wav_dump
[ 44%] Built target test_tracker_timing
[ 44%] Building CXX object CMakeFiles/gpu.dir/src/effects/particles_effect.cc.o
[ 45%] Building CXX object CMakeFiles/gpu.dir/src/effects/passthrough_effect.cc.o
[ 47%] Built target test_variable_tempo
[ 50%] Built target test_audio_engine
[ 52%] Built target test_tracker
[ 52%] Building CXX object CMakeFiles/gpu.dir/src/effects/moving_ellipse_effect.cc.o
[ 52%] Building CXX object CMakeFiles/gpu.dir/src/effects/particle_spray_effect.cc.o
[ 52%] Building CXX object CMakeFiles/gpu.dir/src/effects/gaussian_blur_effect.cc.o
[ 54%] Built target test_spectool
[ 55%] Building CXX object CMakeFiles/gpu.dir/src/effects/solarize_effect.cc.o
[ 55%] Building CXX object CMakeFiles/gpu.dir/src/effects/scene1_effect.cc.o
[ 55%] Building CXX object CMakeFiles/gpu.dir/src/effects/chroma_aberration_effect.cc.o
[ 55%] Building CXX object CMakeFiles/gpu.dir/src/gpu/shaders.cc.o
[ 57%] Building CXX object CMakeFiles/gpu.dir/src/effects/vignette_effect.cc.o
[ 57%] Building CXX object CMakeFiles/gpu.dir/src/gpu/post_process_helper.cc.o
[ 57%] Linking CXX static library libgpu.a
[ 60%] Built target gpu
[ 60%] Linking CXX executable test_uniform_helper
[ 60%] Linking CXX executable test_shader_composer
[ 60%] Building CXX object CMakeFiles/test_sequence.dir/src/tests/assets/test_sequence.cc.o
[ 61%] Linking CXX executable test_noise_functions
[ 62%] Linking CXX executable test_shader_compilation
[ 62%] Building CXX object CMakeFiles/test_demo.dir/src/app/test_demo.cc.o
[ 62%] Building CXX object CMakeFiles/demo64k.dir/src/app/main.cc.o
[ 62%] Building CXX object CMakeFiles/test_3d_render.dir/src/generated/timeline.cc.o
[ 63%] Built target test_uniform_helper
[ 64%] Built target test_shader_composer
[ 64%] Building CXX object CMakeFiles/test_3d_physics.dir/src/generated/timeline.cc.o
[ 65%] Built target test_noise_functions
[ 66%] Built target test_shader_compilation
[ 67%] Building CXX object CMakeFiles/test_mesh.dir/src/generated/timeline.cc.o
[ 67%] Building CXX object CMakeFiles/test_effect_base.dir/src/tests/gpu/test_effect_base.cc.o
[ 67%] Building CXX object CMakeFiles/test_demo_effects.dir/src/tests/gpu/test_demo_effects.cc.o
[ 67%] Building CXX object CMakeFiles/test_sequence.dir/src/generated/timeline.cc.o
[ 68%] Building CXX object CMakeFiles/test_demo.dir/src/generated/test_demo_timeline.cc.o
[ 68%] Building CXX object CMakeFiles/demo64k.dir/src/generated/timeline.cc.o
[ 68%] Linking CXX executable test_3d_render
[ 68%] Building CXX object CMakeFiles/test_effect_base.dir/src/generated/timeline.cc.o
[ 68%] Linking CXX executable test_3d_physics
[ 68%] Linking CXX executable test_mesh
[ 71%] Built target test_3d_render
[ 71%] Building CXX object CMakeFiles/test_post_process_helper.dir/src/tests/gpu/test_post_process_helper.cc.o
[ 72%] Building CXX object CMakeFiles/test_demo_effects.dir/src/generated/timeline.cc.o
[ 72%] Linking CXX executable test_demo
[ 75%] Built target test_3d_physics
[ 77%] Built target test_mesh
[ 77%] Linking CXX executable test_texture_manager
[ 78%] Linking CXX executable test_sequence
[ 78%] Linking CXX executable test_gpu_procedural
[ 80%] Built target test_demo
[ 81%] Linking CXX executable test_gpu_composite
[ 81%] Linking CXX executable demo64k
[ 83%] Built target test_sequence
[ 85%] Built target test_texture_manager
[ 86%] Built target test_gpu_procedural
[ 86%] Linking CXX executable test_post_process_helper
[ 86%] Linking CXX executable test_effect_base
[ 87%] Built target test_gpu_composite
[ 90%] Built target demo64k
[ 92%] Built target test_post_process_helper
[ 96%] Built target test_effect_base
[ 96%] Linking CXX executable test_demo_effects
[100%] Built target test_demo_effects
Running test suite...
Test project /Users/skal/demo/build
Start 1: HammingWindowTest
1/34 Test #1: HammingWindowTest ................ Passed 0.00 sec
Start 2: MathUtilsTest
2/34 Test #2: MathUtilsTest .................... Passed 0.00 sec
Start 3: FileWatcherTest
3/34 Test #3: FileWatcherTest .................. Passed 0.00 sec
Start 4: SynthEngineTest
4/34 Test #4: SynthEngineTest .................. Passed 0.00 sec
Start 5: DctTest
5/34 Test #5: DctTest .......................... Passed 0.00 sec
Start 6: FftTest
6/34 Test #6: FftTest .......................... Passed 0.01 sec
Start 7: SpectralBrushTest
7/34 Test #7: SpectralBrushTest ................ Passed 0.01 sec
Start 8: AudioGenTest
8/34 Test #8: AudioGenTest ..................... Passed 0.00 sec
Start 9: AudioBackendTest
9/34 Test #9: AudioBackendTest ................. Passed 0.00 sec
Start 10: SilentBackendTest
10/34 Test #10: SilentBackendTest ................ Passed 0.00 sec
Start 11: MockAudioBackendTest
11/34 Test #11: MockAudioBackendTest ............. Passed 0.00 sec
Start 12: WavDumpBackendTest
12/34 Test #12: WavDumpBackendTest ............... Passed 0.00 sec
Start 13: JitteredAudioBackendTest
13/34 Test #13: JitteredAudioBackendTest ......... Passed 0.00 sec
Start 14: TrackerTimingTest
14/34 Test #14: TrackerTimingTest ................ Passed 0.00 sec
Start 15: VariableTempoTest
15/34 Test #15: VariableTempoTest ................ Passed 0.00 sec
Start 16: TrackerSystemTest
16/34 Test #16: TrackerSystemTest ................ Passed 0.01 sec
Start 17: AudioEngineTest
17/34 Test #17: AudioEngineTest .................. Passed 0.00 sec
Start 18: ShaderAssetValidation
18/34 Test #18: ShaderAssetValidation ............ Passed 0.00 sec
Start 19: ShaderCompilationTest
19/34 Test #19: ShaderCompilationTest ............ Passed 0.02 sec
Start 20: NoiseFunctionsTest
20/34 Test #20: NoiseFunctionsTest ............... Passed 0.01 sec
Start 21: UniformHelperTest
21/34 Test #21: UniformHelperTest ................ Passed 0.00 sec
Start 22: AssetManagerTest
22/34 Test #22: AssetManagerTest ................. Passed 0.01 sec
Start 23: SequenceSystemTest
23/34 Test #23: SequenceSystemTest ............... Passed 0.01 sec
Start 24: ProceduralGenTest
24/34 Test #24: ProceduralGenTest ................ Passed 0.01 sec
Start 25: PhysicsTest
25/34 Test #25: PhysicsTest ...................... Passed 0.01 sec
Start 26: ThreeDSystemTest
26/34 Test #26: ThreeDSystemTest ................. Passed 0.00 sec
Start 27: ShaderComposerTest
27/34 Test #27: ShaderComposerTest ............... Passed 0.01 sec
Start 28: SceneLoaderTest
28/34 Test #28: SceneLoaderTest .................. Passed 0.01 sec
Start 29: EffectBaseTest
29/34 Test #29: EffectBaseTest ................... Passed 0.04 sec
Start 30: DemoEffectsTest
30/34 Test #30: DemoEffectsTest .................. Passed 0.03 sec
Start 31: PostProcessHelperTest
31/34 Test #31: PostProcessHelperTest ............ Passed 0.02 sec
Start 32: TextureManagerTest
32/34 Test #32: TextureManagerTest ............... Passed 0.02 sec
Start 33: GpuProceduralTest
33/34 Test #33: GpuProceduralTest ................ Passed 0.18 sec
Start 34: GpuCompositeTest
34/34 Test #34: GpuCompositeTest ................. Passed 0.20 sec
100% tests passed, 0 tests failed out of 34
Label Time Summary:
3d = 0.01 sec*proc (3 tests)
assets = 0.02 sec*proc (2 tests)
audio = 0.07 sec*proc (15 tests)
gpu = 0.54 sec*proc (11 tests)
util = 0.01 sec*proc (3 tests)
Total Test time (real) = 0.67 sec
Verifying tools compile...
[ 9%] Built target procedural
[ 18%] Built target tracker_compiler_host
[ 18%] Built target tracker_compiler
[ 18%] Built target generate_tracker_music
[ 18%] Built target asset_packer
[ 27%] Built target generate_demo_assets
[ 27%] Built target generate_test_assets
[ 36%] Built target util
[ 81%] Built target audio
[100%] Built target test_spectool
--- Running Windows Cross-Compilation Build ---
Building native tools...
--
-- Build Configuration:
-- DEMO_SIZE_OPT: OFF
-- DEMO_STRIP_ALL: OFF
-- DEMO_FINAL_STRIP: OFF
-- DEMO_STRIP_EXTERNAL_LIBS: OFF
-- DEMO_BUILD_TESTS: OFF
-- DEMO_BUILD_TOOLS: OFF
-- DEMO_ENABLE_COVERAGE: OFF
-- DEMO_ENABLE_DEBUG_LOGS: OFF
-- DEMO_HEADLESS: OFF
-- DEMO_WORKSPACE: main
--
-- Loaded workspace: Main Demo
-- Timeline: timeline.seq
-- Music: pop_punk_drums.track
-- Assets: assets.txt
-- Using workspace: main
-- Configuring done (0.0s)
-- Generating done (0.0s)
-- Build files have been written to: /Users/skal/demo/build_native
[ 50%] Built target procedural
[100%] Built target asset_packer
[100%] Built target seq_compiler
[100%] Built target tracker_compiler_host
Cross-compiling for Windows...
--
-- Build Configuration:
-- DEMO_SIZE_OPT: ON
-- DEMO_STRIP_ALL: ON
-- DEMO_FINAL_STRIP: OFF
-- DEMO_STRIP_EXTERNAL_LIBS: OFF
-- DEMO_BUILD_TESTS: OFF
-- DEMO_BUILD_TOOLS: OFF
-- DEMO_ENABLE_COVERAGE: OFF
-- DEMO_ENABLE_DEBUG_LOGS: OFF
-- DEMO_HEADLESS: OFF
-- DEMO_WORKSPACE: main
--
-- Loaded workspace: Main Demo
-- Timeline: timeline.seq
-- Music: pop_punk_drums.track
-- Assets: assets.txt
-- Using workspace: main
-- Configuring done (0.0s)
-- Generating done (0.0s)
-- Build files have been written to: /Users/skal/demo/build_win
[ 2%] Built target validate_uniforms_script
[ 2%] Built target generate_timeline
[ 4%] Built target generate_test_demo_timeline
[ 4%] Built target generate_demo_assets
[ 4%] Built target generate_test_assets
[ 6%] Built target procedural
[ 9%] Built target tracker_compiler_host
[ 10%] Validating uniform buffer sizes and alignments...
[ 11%] Built target generate_tracker_music
[ 13%] Built target generate_test_demo_music
[ 16%] Built target util
[ 28%] Built target 3d
[ 45%] Built target audio
[ 49%] Building CXX object CMakeFiles/gpu.dir/src/effects/heptagon_effect.cc.obj
[ 52%] Building CXX object CMakeFiles/gpu.dir/src/effects/gaussian_blur_effect.cc.obj
[ 54%] Building CXX object CMakeFiles/gpu.dir/src/effects/particles_effect.cc.obj
[ 54%] Building CXX object CMakeFiles/gpu.dir/src/effects/moving_ellipse_effect.cc.obj
[ 54%] Building CXX object CMakeFiles/gpu.dir/src/gpu/effect.cc.obj
[ 54%] Building CXX object CMakeFiles/gpu.dir/src/effects/passthrough_effect.cc.obj
[ 54%] Building CXX object CMakeFiles/gpu.dir/src/effects/particle_spray_effect.cc.obj
Validation Warning for 'CommonPostProcessUniforms': Matching WGSL struct not found.
Validation OK for 'FadeParams': Size 16 matches C++ expected size.
Validation OK for 'ThemeModulationParams': Size 16 matches C++ expected size.
Validation OK for 'GaussianBlurParams': Size 8 matches C++ expected size.
Validation OK for 'DistortParams': Size 8 matches C++ expected size.
Validation OK for 'CircleMaskParams': Size 16 matches C++ expected size.
[ 54%] Built target validate_uniforms
[ 55%] Building CXX object CMakeFiles/gpu.dir/src/effects/solarize_effect.cc.obj
[ 57%] Building CXX object CMakeFiles/gpu.dir/src/effects/scene1_effect.cc.obj
[ 57%] Building CXX object CMakeFiles/gpu.dir/src/effects/chroma_aberration_effect.cc.obj
[ 58%] Building CXX object CMakeFiles/gpu.dir/src/effects/vignette_effect.cc.obj
[ 59%] Building CXX object CMakeFiles/gpu.dir/src/gpu/post_process_helper.cc.obj
[ 60%] Building CXX object CMakeFiles/gpu.dir/src/gpu/shaders.cc.obj
[ 62%] Linking CXX static library libgpu.a
[ 77%] Built target gpu
[ 79%] Building CXX object CMakeFiles/demo64k.dir/src/app/main.cc.obj
[ 79%] Building CXX object CMakeFiles/test_demo.dir/src/app/test_demo.cc.obj
[ 80%] Building CXX object CMakeFiles/demo64k.dir/src/generated/timeline.cc.obj
[ 81%] Building CXX object CMakeFiles/test_demo.dir/src/generated/test_demo_timeline.cc.obj
[ 82%] Linking CXX executable test_demo.exe
[ 90%] Built target test_demo
[ 91%] Linking CXX executable demo64k.exe
[100%] Built target demo64k
Copying MinGW DLLs...
Crunching build_win/demo64k.exe...
Ultimate Packer for eXecutables
Copyright (C) 1996 - 2026
UPX 5.1.0 Markus Oberhumer, Laszlo Molnar & John Reiser Jan 7th 2026
File size Ratio Format Name
-------------------- ------ ----------- -----------
7036416 -> 4680704 66.52% win64/pe demo64k_packed.exe
Packed 1 file.
------------------------------------------------
Size Report:
-rwxr-xr-x 1 skal 89939 6.7M Feb 14 14:55 build_win/demo64k.exe
-rwxr-xr-x 1 skal 89939 6.7M Feb 14 14:55 build_win/demo64k_stripped.exe
-rwxr-xr-x 1 skal 89939 4.5M Feb 14 14:55 build_win/demo64k_packed.exe
------------------------------------------------
Top 20 Largest Symbols (from unstripped):
------------------------------------------------
Build complete. Output: build_win/demo64k.exe
All checks passed successfully. script completes without errors.
This change streamlines the project's architecture without altering any functionality.
Diffstat (limited to 'tools/spectral_editor/dct.js')
0 files changed, 0 insertions, 0 deletions
