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authorskal <pascal.massimino@gmail.com>2026-02-02 14:20:29 +0100
committerskal <pascal.massimino@gmail.com>2026-02-02 14:20:29 +0100
commit7f57832c8b64ad560409523dfd69a324245a7761 (patch)
treeaa7b676a54e156680cb02430f49edd2be885c6e3 /tools/spectool.cc
parent259d2b31035259be4f24b1bde2101dafcdafd242 (diff)
test(3d): Add procedural grid to floor and enable texturing
- Modified 'test_3d_render' to generate and use a procedural 'grid' texture for the floor. - Updated fragment shader to sample the texture for rasterized objects, adding a grid pattern to the floor. - This provides visual detail and contrast, making raymarched shadows much easier to observe and verify.
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