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authorskal <pascal.massimino@gmail.com>2026-02-10 18:09:41 +0100
committerskal <pascal.massimino@gmail.com>2026-02-10 18:09:41 +0100
commit934579def5bd1c4f4b0f2ef7a9d81e21de796495 (patch)
tree89487c5532a23238e4f37f687037891b99d19403 /tools/specplay_README.md
parentae810e1a9c68d05bee254ef570fbb0e783e25931 (diff)
docs: Fix EFFECT keyword syntax and add automation-friendly workflow
Fix EFFECT keyword format across all documentation and scripts - priority modifier (+/=/–) is required but was missing from examples. **Documentation fixes:** - doc/HOWTO.md: Added missing + to EFFECT example - doc/RECIPE.md: Added priority modifiers to examples - tools/shadertoy/README.md: Fixed test path, clarified workflow - tools/shadertoy/convert_shadertoy.py: Updated output instructions **New automation guide:** - doc/EFFECT_WORKFLOW.md: Complete step-by-step checklist for AI agents - Exact file paths and line numbers - Common issues and fixes - Asset ID naming conventions - CMakeLists.txt dual-section requirement - Test list instructions (post_process_effects vs scene_effects) **Integration:** - CLAUDE.md: Added EFFECT_WORKFLOW.md to Tier 2 (always loaded) - doc/AI_RULES.md: Added "Adding Visual Effects" quick reference - README.md: Added EFFECT_WORKFLOW.md to documentation list **CMakeLists.txt:** - Disabled incomplete cube_sphere_effect.cc (ShaderToy conversion WIP) **Timeline:** - Commented out incomplete CubeSphereEffect - Removed obsolete constructor argument Fixes #issue-with-effect-syntax Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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