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authorskal <pascal.massimino@gmail.com>2026-02-14 15:14:25 +0100
committerskal <pascal.massimino@gmail.com>2026-02-14 15:14:25 +0100
commit8ce27b7e15f0fc65c8ee78950c7501660b936178 (patch)
tree391f32111b9a30a0156709b6c1ed2fae7b435d57 /tools/shadertoy/template.cc
parente38be0dbf5816338ff97e2ee2f9adfff2902dc2b (diff)
style: Apply clang-format to codebase
Diffstat (limited to 'tools/shadertoy/template.cc')
-rw-r--r--tools/shadertoy/template.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/tools/shadertoy/template.cc b/tools/shadertoy/template.cc
index 35c9b10..7636c0a 100644
--- a/tools/shadertoy/template.cc
+++ b/tools/shadertoy/template.cc
@@ -3,8 +3,8 @@
// TODO: Update description, rename class
#include "effects/shadertoy_effect.h"
-#include "gpu/shader_composer.h"
#include "generated/assets.h"
+#include "gpu/shader_composer.h"
// TODO: Rename class and adjust constructor parameters
ShaderToyEffect::ShaderToyEffect(const GpuContext& ctx) : Effect(ctx) {
@@ -34,8 +34,8 @@ void ShaderToyEffect::init(MainSequence* demo) {
// TODO: Update asset name to match your shader file
size_t shader_size;
- const char* shader_code = (const char*)GetAsset(
- AssetId::ASSET_SHADERTOY_SHADER, &shader_size);
+ const char* shader_code =
+ (const char*)GetAsset(AssetId::ASSET_SHADERTOY_SHADER, &shader_size);
std::string composed = ShaderComposer::Get().Compose({}, shader_code);
@@ -96,8 +96,8 @@ void ShaderToyEffect::init(MainSequence* demo) {
bind_group_ = wgpuDeviceCreateBindGroup(ctx_.device, &bg_desc);
}
-void ShaderToyEffect::render(WGPURenderPassEncoder pass, float time,
- float beat, float intensity, float aspect_ratio) {
+void ShaderToyEffect::render(WGPURenderPassEncoder pass, float time, float beat,
+ float intensity, float aspect_ratio) {
const CommonPostProcessUniforms uniforms = {
.resolution = {static_cast<float>(width_), static_cast<float>(height_)},
.aspect_ratio = aspect_ratio,