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authorskal <pascal.massimino@gmail.com>2026-03-22 13:10:47 +0100
committerskal <pascal.massimino@gmail.com>2026-03-22 13:10:47 +0100
commitd181e145296a04384850e09be03b697458cd8439 (patch)
tree5b3280253e96e3abcb9dc3889860f02ba8260c1b /tools/seq_compiler.py
parent96b454743a2eac2ae1d4bdd38d7ca81cc4fd100b (diff)
fix(cnn_v3): fix texture format mismatches in cnn_v3_test sequence
- seq_compiler: add gbuf_albedo/gbuf_rgba32uint to NODE_TYPES - timeline: declare gbuf_feat0/feat1 as gbuf_rgba32uint, route CNNv3Effect output through cnn_v3_out (gbuf_albedo) + Passthrough to sink (dec0 can't write directly to Rgba8Unorm sink) - cnn_v3_effect: fix update_bind_groups using .set() instead of .replace() causing FATAL assert on second frame - TODO: add CNN v3 "2D mode" (G-buffer-free) future task handoff(Gemini): CNNv3Effect now runs without crashes at --seek 48
Diffstat (limited to 'tools/seq_compiler.py')
-rwxr-xr-xtools/seq_compiler.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/seq_compiler.py b/tools/seq_compiler.py
index fbd5c0d..09188a5 100755
--- a/tools/seq_compiler.py
+++ b/tools/seq_compiler.py
@@ -18,6 +18,8 @@ NODE_TYPES = {
'f16x8': 'NodeType::F16X8',
'depth24': 'NodeType::DEPTH24',
'compute_f32': 'NodeType::COMPUTE_F32',
+ 'gbuf_albedo': 'NodeType::GBUF_ALBEDO',
+ 'gbuf_rgba32uint': 'NodeType::GBUF_RGBA32UINT',
}
class NodeDecl: