diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-16 17:04:41 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 17:04:41 +0100 |
| commit | c79ebff06ae74135c5f67ecc01d5bb55aeb5eda9 (patch) | |
| tree | 6521b1ed109668715a4a75a27e2f6a13218ae480 /tools/seq_compiler.py | |
| parent | 5eba3e77c58941ee02257f077a80558dd152a52e (diff) | |
fix: calculate beat_phase for FlashEffect and refactor uniforms
- seq_compiler.py: Calculate beat_phase from beat_time (was hardcoded 0.0f)
- Refactor: Replace CommonPostProcessUniforms with UniformsSequenceParams
- Remove duplicate struct definition in post_process_helper.h
- Update all CNN effects and tests to use unified uniform struct
- Fixes FlashEffect showing solid white instead of flashing to beat
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'tools/seq_compiler.py')
| -rwxr-xr-x | tools/seq_compiler.py | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/tools/seq_compiler.py b/tools/seq_compiler.py index 6b72ebd..3b8d126 100755 --- a/tools/seq_compiler.py +++ b/tools/seq_compiler.py @@ -516,7 +516,8 @@ void RenderTimeline(WGPUCommandEncoder encoder, float time, int width, int heigh float beat_time, float audio_intensity) { Sequence* seq = GetActiveSequence(time); if (seq) { - seq->preprocess(time, beat_time, 0.0f, audio_intensity); + float beat_phase = fmodf(beat_time, 1.0f); + seq->preprocess(time, beat_time, beat_phase, audio_intensity); seq->render_effects(encoder); } } @@ -584,7 +585,8 @@ void RenderTimeline(WGPUSurface surface, float time, int width, int height, seq->set_sink_view(g_sink_view); // Update uniforms via preprocess - seq->preprocess(time, beat_time, 0.0f, audio_intensity); + float beat_phase = fmodf(beat_time, 1.0f); + seq->preprocess(time, beat_time, beat_phase, audio_intensity); WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(ctx->device, nullptr); |
