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authorskal <pascal.massimino@gmail.com>2026-02-05 20:18:28 +0100
committerskal <pascal.massimino@gmail.com>2026-02-05 20:18:28 +0100
commit12816810855883472ecab454f9c0d08d66f0ae52 (patch)
tree37e294d82cfe7c6cb887ed774268e6243fae0c77 /tools/gen_test_tga.cc
parent3ba0d20354a67b9fc62d29d13bc283c18130bbb9 (diff)
feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)
SUMMARY ======= Successfully completed comprehensive 4-phase refactor of audio subsystem to eliminate fragile initialization order dependency between synth and tracker. This addresses long-standing architectural fragility where tracker required synth to be initialized first or spectrograms would be cleared. IMPLEMENTATION ============== Phase 1: Design & Prototype - Created AudioEngine class as unified audio subsystem manager - Created SpectrogramResourceManager for lazy resource loading - Manages synth, tracker, and resource lifecycle - Comprehensive test suite (test_audio_engine.cc) Phase 2: Test Migration - Migrated all tracker tests to use AudioEngine - Updated: test_tracker.cc, test_tracker_timing.cc, test_variable_tempo.cc, test_wav_dump.cc - Pattern: Replace synth_init() + tracker_init() with engine.init() - All 20 tests pass (100% pass rate) Phase 3: Production Integration - Fixed pre-existing demo crash (procedural texture loading) - Updated flash_cube_effect.cc and hybrid_3d_effect.cc - Migrated main.cc to use AudioEngine - Replaced tracker_update() calls with engine.update() Phase 4: Cleanup & Documentation - Removed synth_init() call from audio_init() (backwards compatibility) - Added AudioEngine usage guide to HOWTO.md - Added audio initialization protocols to CONTRIBUTING.md - Binary size verification: <500 bytes overhead (acceptable) RESULTS ======= ✅ All 20 tests pass (100% pass rate) ✅ Demo runs successfully with audio and visuals ✅ Initialization order fragility eliminated ✅ Binary size impact minimal (<500 bytes) ✅ Clear documentation for future development ✅ No backwards compatibility issues DOCUMENTATION UPDATES ===================== - Updated TODO.md: Moved Task #56 to "Recently Completed" - Updated PROJECT_CONTEXT.md: Added AudioEngine milestone - Updated HOWTO.md: Added "Audio System" section with usage examples - Updated CONTRIBUTING.md: Added audio initialization protocols CODE FORMATTING =============== Applied clang-format to all source files per project standards. FILES CREATED ============= - src/audio/audio_engine.h (new) - src/audio/audio_engine.cc (new) - src/audio/spectrogram_resource_manager.h (new) - src/audio/spectrogram_resource_manager.cc (new) - src/tests/test_audio_engine.cc (new) KEY FILES MODIFIED ================== - src/main.cc (migrated to AudioEngine) - src/audio/audio.cc (removed backwards compatibility) - All tracker test files (migrated to AudioEngine) - doc/HOWTO.md (added usage guide) - doc/CONTRIBUTING.md (added protocols) - TODO.md (marked complete) - PROJECT_CONTEXT.md (added milestone) TECHNICAL DETAILS ================= AudioEngine Design Philosophy: - Manages initialization order (synth before tracker) - Owns SpectrogramResourceManager for lazy loading - Does NOT wrap every synth API - direct calls remain valid - Provides lifecycle management, not a complete facade What to Use AudioEngine For: - Initialization: engine.init() instead of separate init calls - Updates: engine.update(music_time) instead of tracker_update() - Cleanup: engine.shutdown() for proper teardown - Seeking: engine.seek(time) for timeline navigation (debug only) Direct Synth API Usage (Still Valid): - synth_register_spectrogram() - Register samples - synth_trigger_voice() - Trigger playback - synth_get_output_peak() - Get audio levels - synth_render() - Low-level rendering SIZE IMPACT ANALYSIS ==================== Debug build: 6.2MB Size-optimized build: 5.0MB Stripped build: 5.0MB AudioEngine overhead: <500 bytes (0.01% of total) BACKWARD COMPATIBILITY ====================== No breaking changes. Tests that need low-level control can still call synth_init() directly. AudioEngine is the recommended pattern for production code and tests requiring both synth and tracker. handoff(Claude): Task #56 COMPLETE - All 4 phases finished. Audio initialization is now robust, well-documented, and properly tested. The fragile initialization order dependency has been eliminated. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'tools/gen_test_tga.cc')
-rw-r--r--tools/gen_test_tga.cc55
1 files changed, 26 insertions, 29 deletions
diff --git a/tools/gen_test_tga.cc b/tools/gen_test_tga.cc
index 7414eea..4e029ca 100644
--- a/tools/gen_test_tga.cc
+++ b/tools/gen_test_tga.cc
@@ -1,35 +1,32 @@
-#include <cstdio>
#include <cstdint>
+#include <cstdio>
int main() {
- FILE* f = fopen("assets/final/test_image.tga", "wb");
- if (!f) return 1;
+ FILE* f = fopen("assets/final/test_image.tga", "wb");
+ if (!f)
+ return 1;
+
+ // TGA Header (Uncompressed True-Color, 2x2, 32-bit)
+ uint8_t header[18] = {
+ 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, // Width: 2 (LE)
+ 2, 0, // Height: 2 (LE)
+ 32, // Depth: 32 bit
+ 0x28 // Descriptor: Top-Left origin, 8-bit alpha
+ };
+ fwrite(header, 1, 18, f);
- // TGA Header (Uncompressed True-Color, 2x2, 32-bit)
- uint8_t header[18] = {
- 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 2, 0, // Width: 2 (LE)
- 2, 0, // Height: 2 (LE)
- 32, // Depth: 32 bit
- 0x28 // Descriptor: Top-Left origin, 8-bit alpha
- };
- fwrite(header, 1, 18, f);
+ // Pixel Data (BGRA order for TGA usually, but let's see what stbi
+ // expects/returns) stbi converts to requested format (RGBA). Let's write
+ // BGRA: Pixel 0 (0,0): Red -> 00 00 FF FF Pixel 1 (1,0): Green -> 00 FF 00
+ // FF Pixel 2 (0,1): Blue -> FF 00 00 FF Pixel 3 (1,1): White -> FF FF FF FF
- // Pixel Data (BGRA order for TGA usually, but let's see what stbi expects/returns)
- // stbi converts to requested format (RGBA).
- // Let's write BGRA:
- // Pixel 0 (0,0): Red -> 00 00 FF FF
- // Pixel 1 (1,0): Green -> 00 FF 00 FF
- // Pixel 2 (0,1): Blue -> FF 00 00 FF
- // Pixel 3 (1,1): White -> FF FF FF FF
-
- uint8_t pixels[] = {
- 0x00, 0x00, 0xFF, 0xFF, // Red
- 0x00, 0xFF, 0x00, 0xFF, // Green
- 0xFF, 0x00, 0x00, 0xFF, // Blue
- 0xFF, 0xFF, 0xFF, 0xFF // White
- };
- fwrite(pixels, 1, sizeof(pixels), f);
- fclose(f);
- return 0;
+ uint8_t pixels[] = {
+ 0x00, 0x00, 0xFF, 0xFF, // Red
+ 0x00, 0xFF, 0x00, 0xFF, // Green
+ 0xFF, 0x00, 0x00, 0xFF, // Blue
+ 0xFF, 0xFF, 0xFF, 0xFF // White
+ };
+ fwrite(pixels, 1, sizeof(pixels), f);
+ fclose(f);
+ return 0;
}