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| author | skal <pascal.massimino@gmail.com> | 2026-02-17 08:50:24 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-17 08:50:24 +0100 |
| commit | 59b7ca9adff07f8d457fba53ba4d67c293229b68 (patch) | |
| tree | f84cd7fcb42cffa15fad7bc339abfb2b8e13cb3c /tools/common | |
| parent | 7041babc9e5333d01191f3eb80fd711bd26cd4f7 (diff) | |
refactor: centralize platform-specific code in gpu.h
Move platform-specific type definitions to gpu.h and establish coding rule
that platform ifdefs must be confined to gpu/platform layers.
- gpu.h: add GpuTextureCopyInfo, GpuTextureDataLayout type aliases
- effect.cc: use GpuTextureCopyInfo instead of platform ifdefs
- texture_manager.cc: use type aliases and label_view() helper
- CODING_STYLE.md: add platform-specific code section with rule
Tests: 34/34 passing
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'tools/common')
0 files changed, 0 insertions, 0 deletions
