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authorskal <pascal.massimino@gmail.com>2026-02-14 07:22:17 +0100
committerskal <pascal.massimino@gmail.com>2026-02-14 07:24:51 +0100
commit0f53ed1ed8ed7c07cd7ea8e88e21b5be5d5494e5 (patch)
tree0e1a8426c16e7c89b83038d5b90bb9d94c6d06e5 /tools/cnn_v2_test/index.html
parent8dd77545b5ec2f45ce46b98dd7d94a3c4a13e290 (diff)
CNN v2: bilinear mip-level sampling and UI improvements
**CNN v2 Changes:** - Replace point sampling with bilinear interpolation for mip-level features - Add linear sampler (binding 6) to static features shader - Update CNNv2Effect, cnn_test, and HTML tool **HTML Tool UI:** - Move controls to floating bottom bar in central view - Consolidate video controls + Blend/Depth/Save PNG in single container - Increase left panel width: 300px → 315px (+5%) - Remove per-frame debug messages (visualization, rendering logs) **Technical:** - WGSL: textureSample() with linear_sampler vs textureLoad() - C++: Create WGPUSampler with Linear filtering - HTML: Change sampler from 'nearest' to 'linear' handoff(Claude): CNN v2 now uses bilinear mip-level sampling across all tools
Diffstat (limited to 'tools/cnn_v2_test/index.html')
-rw-r--r--tools/cnn_v2_test/index.html84
1 files changed, 50 insertions, 34 deletions
diff --git a/tools/cnn_v2_test/index.html b/tools/cnn_v2_test/index.html
index 2ec934d..e226d0c 100644
--- a/tools/cnn_v2_test/index.html
+++ b/tools/cnn_v2_test/index.html
@@ -104,7 +104,7 @@
background: #404040;
}
.left-sidebar {
- width: 300px;
+ width: 315px;
background: #2a2a2a;
overflow-y: auto;
display: flex;
@@ -135,6 +135,32 @@
border: 1px solid #404040;
z-index: 100;
}
+ .bottom-controls-float {
+ position: absolute;
+ bottom: 16px;
+ left: 50%;
+ transform: translateX(-50%);
+ display: flex;
+ gap: 16px;
+ align-items: center;
+ background: rgba(42, 42, 42, 0.95);
+ padding: 8px 16px;
+ border-radius: 4px;
+ border: 1px solid #404040;
+ z-index: 100;
+ }
+ .bottom-controls-float .control-group {
+ display: flex;
+ gap: 8px;
+ align-items: center;
+ }
+ .bottom-controls-float #videoControls {
+ display: flex;
+ gap: 8px;
+ align-items: center;
+ padding-right: 16px;
+ border-right: 1px solid #404040;
+ }
.main.drop-active::after {
content: 'Drop PNG/video here';
position: absolute;
@@ -312,19 +338,6 @@
<body>
<div class="header">
<h1>CNN v2 Testing Tool</h1>
- <div class="controls">
- <div class="control-group">
- <label>Blend:</label>
- <input type="range" id="blend" min="0" max="1" step="0.01" value="1.0">
- <span id="blendValue">1.0</span>
- </div>
- <div class="control-group">
- <label>Depth:</label>
- <input type="range" id="depth" min="0" max="1" step="0.01" value="1.0">
- <span id="depthValue">1.0</span>
- </div>
- <button id="savePngBtn">Save PNG</button>
- </div>
</div>
<video id="videoSource" muted loop></video>
<div class="content">
@@ -358,10 +371,23 @@
</div>
</div>
<div class="main" id="mainDrop">
- <div class="video-controls-float" id="videoControls">
- <button id="playPauseBtn" disabled>Play</button>
- <button id="stepBackBtn" disabled>◄ Frame</button>
- <button id="stepForwardBtn" disabled>Frame ►</button>
+ <div class="bottom-controls-float">
+ <div id="videoControls">
+ <button id="playPauseBtn" disabled>Play</button>
+ <button id="stepBackBtn" disabled>◄ Frame</button>
+ <button id="stepForwardBtn" disabled>Frame ►</button>
+ </div>
+ <div class="control-group">
+ <label>Blend:</label>
+ <input type="range" id="blend" min="0" max="1" step="0.01" value="1.0">
+ <span id="blendValue">1.0</span>
+ </div>
+ <div class="control-group">
+ <label>Depth:</label>
+ <input type="range" id="depth" min="0" max="1" step="0.01" value="1.0">
+ <span id="depthValue">1.0</span>
+ </div>
+ <button id="savePngBtn">Save PNG</button>
</div>
<canvas id="canvas"></canvas>
</div>
@@ -409,7 +435,7 @@ fn vs_main(@builtin(vertex_index) idx: u32) -> @builtin(position) vec4<f32> {
// Static features: 7D parametric features (RGBD + UV + sin(10*uv_x) + bias)
const STATIC_SHADER = `
@group(0) @binding(0) var input_tex: texture_2d<f32>;
-@group(0) @binding(1) var point_sampler: sampler;
+@group(0) @binding(1) var linear_sampler: sampler;
@group(0) @binding(2) var depth_tex: texture_2d<f32>;
@group(0) @binding(3) var output_tex: texture_storage_2d<rgba32uint, write>;
@group(0) @binding(4) var<uniform> mip_level: u32;
@@ -420,9 +446,9 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
let dims = textureDimensions(input_tex);
if (coord.x >= i32(dims.x) || coord.y >= i32(dims.y)) { return; }
- // Use normalized UV coords with point sampler (no filtering)
+ // Use normalized UV coords with linear sampler (bilinear filtering)
let uv = (vec2<f32>(coord) + 0.5) / vec2<f32>(dims);
- let rgba = textureSampleLevel(input_tex, point_sampler, uv, f32(mip_level));
+ let rgba = textureSampleLevel(input_tex, linear_sampler, uv, f32(mip_level));
let p0 = rgba.r;
let p1 = rgba.g;
@@ -1114,8 +1140,6 @@ class CNNTester {
if (!source) return;
const { width, height } = this.getDimensions();
- this.log(`Running CNN pipeline (${this.weights.layers.length} layers)...`);
-
this.context.configure({ device: this.device, format: this.format });
// Create persistent input texture for original view with mipmaps
@@ -1203,9 +1227,9 @@ class CNNTester {
if (!this.pointSampler) {
this.pointSampler = this.device.createSampler({
- magFilter: 'nearest',
- minFilter: 'nearest',
- mipmapFilter: 'nearest'
+ magFilter: 'linear',
+ minFilter: 'linear',
+ mipmapFilter: 'linear'
});
}
@@ -1464,8 +1488,6 @@ class CNNTester {
const layerTex = this.layerOutputs[layerIdx];
const { width, height } = this.getDimensions();
- this.log(`Visualizing ${layerName} activations (${width}×${height})`);
-
// Update channel labels based on layer type
// Static features (layerIdx=0): 8 channels split into two views
// CNN layers (layerIdx≥1): 4 channels per layer
@@ -1519,7 +1541,6 @@ class CNNTester {
try {
ctx.configure({ device: this.device, format: this.format });
- this.log(`Canvas ${c}: ${width}×${height}, WebGPU context configured`);
} catch (e) {
this.log(`Failed to configure canvas ${c}: ${e.message}`, 'error');
continue;
@@ -1559,12 +1580,10 @@ class CNNTester {
renderPass.end();
this.device.queue.submit([encoder.finish()]);
- this.log(`Submitted render for channel ${c}`);
}
// Wait for all renders to complete
await this.device.queue.onSubmittedWorkDone();
- this.log(`Rendered 4 channels for ${layerName}`);
// Update active channel highlighting and preview
this.updateChannelSelection();
@@ -1666,7 +1685,6 @@ class CNNTester {
if (btn) btn.classList.add('active');
const { kernelSize, inChannels, outChannels, weightOffset, min, max } = layer;
- this.log(`Visualizing Layer ${cnnLayerIdx} weights: ${inChannels}→${outChannels}, ${kernelSize}×${kernelSize}`);
const canvas = document.getElementById('weightsCanvas');
const ctx = canvas.getContext('2d', { willReadFrequently: false });
@@ -1706,8 +1724,6 @@ class CNNTester {
}
}
}
-
- this.log(`Rendered ${outChannels} output channels (${width}×${height}px)`);
}
getWeightValue(idx) {